Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Martial Artist? c'e' gia'

0 views
Skip to first unread message

Paolo Greco

unread,
Jul 8, 2003, 7:00:30 AM7/8/03
to
Girando per la SRD del d20 system ho trovato iol martial artist.
Consiglierei di cambiare i due talenti in Colpo senz'armi migliorato e
Attacco Stordente.
Tante botte a tutti ^^
Paolo

Martial Artist

Requirements
To qualify to become a Martial Artist, a character must fulfill the
following criteria.
Base Attack Bonus: +3.
Skill: Jump 3 ranks.
Feats: Combat Martial Arts, Defensive Martial Arts.

Class Information
Hit Die: 1d8

Action Points: 6 + one-half character level, rounded down, every time the
martial artist attains a new level in this class.

Class Skills
The Martial Artist's class skills (and the key ability for each skill) are:
Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate
(Cha), Jump (Str), Knowledge (current events, popular culture, theology and
philosophy) (Int), Move Silently (Dex), Perform (dance) (Cha), Profession
(Wis), Read/Write Language (none), Speak Language (none), Spot (Wis),
Tumble (Dex).

Skill Points at Each Level: 3 + Int modifier.

Table: The Martial Artist
Base
Class Attack Fort Ref Will Defense
Reputation
Level Bonus Save Save Save Special Bonus Bonus
1st +1 +0 +2 +0 Living weapon 1d6 +1 +0
2nd +2 +0 +3 +0 Flying kick +2 +0
3rd +3 +1 +3 +1 Bonus feat +2 +0
4th +4 +1 +4 +1 Living weapon 1d8 +3 +0
5th +5 +1 +4 +1 Iron fist +4 +1
(one attack)
6th +6 +2 +5 +2 Bonus feat +4 +1
7th +7 +2 +5 +2 Flurry of blows +5 +1
8th +8 +2 +6 +2 Living weapon 1d10 +6 +1
9th +9 +3 +6 +3 Bonus feat +6 +2
10th +10 +3 +7 +3 Iron fist +7 +2
(all attacks)

Class Features
The following features pertain to the Martial Artist advanced class.

Living Weapon
The Martial Artist attacks with either fist interchangeably, or even with
elbows, knees, and feet. This means that the Martial Artist may even make
unarmed strikes when his or her hands are full, and there is no such thing
as an off-hand attack for a Martial Artist striking unarmed.
The Martial Artist also deals more damage with unarmed strikes. At 1st
level, the martial artist deals 1d6 points of damage with an unarmed
strike. At 4th level, damage increases to 1d8. At 8th level, it increases
to 1d10.

Flying Kick
Starting at 2nd level, a Martial Artist can use a charge to deliver a
devastating flying kick to an opponent. At the end of this charge, the
martial artist adds his or her class level as a bonus to the damage he or
she deals with an unarmed strike.

Bonus Feats
At 3rd, 6th, and 9th level, the Martial Artist gets a bonus feat. The bonus
feat must be selected from the following list, and the Martial Artist must
meet all the prerequisites of the feat to select it.
Acrobatic, Advanced Combat Martial Arts, Archaic Weapons Proficiency,
Combat Reflexes, Combat Throw, Elusive Target, Exotic Melee Weapon
Proficiency, Improved Combat Throw, Unbalance Opponent.

Iron Fist
At 5th level, a Martial Artist gains the ability to spend 1 action point to
increase the damage he or she deals to a single opponent with a single
unarmed strike. The martial artist declares the use of the action point
after making a successful unarmed strike. The result of the action point
roll is added to the damage roll for that attack.
At 10th level, this ability improves. The Martial Artist now adds the
result of the action point roll to all successful attacks he or she makes
in a round.

Flurry of Blows
At 7th level, a Martial Artist gains the ability to strike with a flurry of
blows at the expense of accuracy. The Martial Artist must be unarmored to
use this talent, and he or she must make unarmed strikes to gain the
benefit. With a flurry of blows, the Martial Artist may make one extra
attack in a round at his or her highest base attack bonus. This attack and
each other attack made in the round take a -2 penalty. Using this ability
is a full-round action.

lil Jivvlin

unread,
Jul 8, 2003, 8:10:03 AM7/8/03
to
"Paolo Greco" <razorbl...@tiscalinet.it> wrote in message

> Girando per la SRD del d20 system ho trovato iol martial artist.

E' una PrC del d20 Modern. Mbč? ^^;

> Consiglierei di cambiare i due talenti in Colpo senz'armi migliorato e
> Attacco Stordente.

E come consiglieresti di modificare le regole per gli action points?

-lilJi


--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG

Paolo Greco

unread,
Jul 8, 2003, 8:27:53 AM7/8/03
to
lilji...@hotmail.com (lil Jivvlin) wrote in
<f9bfc0e4423218ad810...@mygate.mailgate.org>:

>> Girando per la SRD del d20 system ho trovato iol martial artist.
>E' una PrC del d20 Modern. Mbč? ^^;

Tutti si lamentano della sua mancanza per D&D...

>E come consiglieresti di modificare le regole per gli action points?

Per iron fist 1 volta al giorno per modificatore saggezza, minimo 1.
Paolo

lil Jivvlin

unread,
Jul 8, 2003, 8:38:08 AM7/8/03
to
"Paolo Greco" <razorbl...@tiscalinet.it> wrote in message

> >E come consiglieresti di modificare le regole per gli action points?


> Per iron fist 1 volta al giorno per modificatore saggezza, minimo 1.

Scusa, per curiosità, è una tua HR o esiste una specie di conversione
ufficiale degli action points per D&D? Mi farebbe comodo assai.

Paolo Greco

unread,
Jul 8, 2003, 8:57:35 AM7/8/03
to
lilji...@hotmail.com (lil Jivvlin) wrote in
<3399128d52889706f2a...@mygate.mailgate.org>:

>> >E come consiglieresti di modificare le regole per gli action points?
>> Per iron fist 1 volta al giorno per modificatore saggezza, minimo 1.

>Scusa, per curiosità, è una tua HR?
Si.
Paolo

0 new messages