Who can help me to show the best way to create an physic object with multiple collision shapes.
For more specific, I have a pod file which contains multiple meshes inside and I want to create one physic object (scene object) that contains all the meshes It has in the pod file.
I think if we create all physic objects for each mesh in pod file is not good (because of memory problem with a pod file contains so many meshes),
I just need to create a physic scene object that have many collision shapes stay in one rigidbody.
Any one has the solution ? I really need help
Thanks