Hello everyone,
I'm trying to use an iSGL3DSpringCamera in my app, to follow an ISGL3D node.
However, it does not follow the node, and does not even move to it's location when it is initialized.
The camera does not move, nor look towards the origin. I can see other nodes moving, so I know that the game is not paused, or anything of the sort.
Any help would be much appreciated
Thanks,
Science9713
Thanks for the great library, btw.