Hello everyone, I'm trying to use an iSGL3DSpringCamera in my app, to follow an ISGL3D node. However, it does not follow the node, and does not even move to it's location when it is initialized.
> Hello everyone, > I'm trying to use an iSGL3DSpringCamera in my app, to follow an ISGL3D > node. > However, it does not follow the node, and does not even move to it's > location when it is initialized.
> The camera does not move, nor look towards the origin. I can see other > nodes moving, so I know that the game is not paused, or anything of > the sort.
I am using version 1.2.3. I am also using code from the spring camera demo, in my app. This seems like ver strange behavior, considering I used code straight from the example, ( and setting the scene camera to the springCamera).
<holger.wiedem...@wirsind.info> wrote: > Which version of isgl3d are you using? > Did you take a look into the camera demos contained in isgl3d?
> Cheers, > Holger
>> Hello everyone, >> I'm trying to use an iSGL3DSpringCamera in my app, to follow an ISGL3D >> node. >> However, it does not follow the node, and does not even move to it's >> location when it is initialized.
>> The camera does not move, nor look towards the origin. I can see other >> nodes moving, so I know that the game is not paused, or anything of >> the sort.