>From everything I have read, native SVG is supported in the iPhone. I
guess we'll see for sure in two weeks...
-Dylan
On Jun 14, 12:24 pm, "Christopher Allen"
<christoph...@iphonewebdev.com> wrote:
> It seems to me that there are four classes of support of the iPhone by web
> sites:
>
> iPhone compatible: Most websites should just work with the iPhone, however,
> websites that require the use of Flash, SVG, or other plugins will not work.
> Also, it looks like from the WWDC keynote demonstrations and iPhone ads that
> media do not play inside the webpage, but instead are played from their own
> page, so this means that many embedded media players will likely not be
> supported (this has particular implications for web sites that offer
> advertising outside of the media). But if your websites don't have any of
> these problems, it is iPhone compatible.
>
> iPhone friendly: There are a variety of hints that a website can give the
> iPhone about how it should be displayed. Informing the iPhone of the
> viewport size of the overall page, not having columns wider then either the
> 320px width when held upright, or 480px when held sideways, breaking columns
> up into more appropriately sized blocks, offering the iphone some tips on
> font size handling, use of the appropriate links that the iPhone supports,
> optimizing Quicktime files, etc. are possible and are relatively easy.
> Websites that offer these are iPhone friendly.
>
> iPhone optimized: It is possible to have a different CSS file for use by the
> iPhone, or detect the iPhone in the http headers and offer completely
> different web pages. The iPhone supports some of the special graphic
> capabilities that both Safari 2.0 and 3.0 support (called
> Canvas<http://developer.apple.com/documentation/AppleApplications/Reference/...>).
On Jun 18, 3:53 pm, "Christopher Allen"