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iphone-development-standards was changed (view version 10) by Kevin Darling
HairyPotter  
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(1 user)  More options Jun 19 2007, 1:35 pm
From: HairyPotter <magnol...@gmail.com>
Date: Tue, 19 Jun 2007 17:35:44 -0000
Local: Tues, Jun 19 2007 1:35 pm
Subject: Discussion on iphone-development-standards
Hi, according to this page
http://www.gasapp.com/iphone/
appears that the real viewable area of the iPhone is 320 x 396 pixels
and not 320 x 480.

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Kevin Darling  
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 More options Jun 19 2007, 3:19 pm
From: Kevin Darling <kdarl...@basit.com>
Date: Tue, 19 Jun 2007 12:19:15 -0700
Local: Tues, Jun 19 2007 3:19 pm
Subject: Re: Discussion on iphone-development-standards
On Jun 19, 1:35 pm, HairyPotter <magnol...@gmail.com> wrote:

> Hi, according to this pagehttp://www.gasapp.com/iphone/
> appears that the real viewable area of the iPhone is 320 x 396 pixels
> and not 320 x 480.

Ooooh Google is evil.  I think Groups tried to make me top-post.  Hate
that.

Anyway you're right.  Top and bottom Safari menus take up about 40
pixels each.  The top address bar goes away if you scroll, and we're
hoping that doing a software scroll of one pixel down will make it
automatically go away.  Or perhaps some activity.  Don't know.

As for the bottom menu, that's a real pain, and hopefully Apple has a
plan for that.  Not only does it use up valuable screen real estate,
but it gets in the way of the prime handheld directive of keeping our
buttons near the bottom.   But okay, if that's the way it is, then
we'll just need a buffer space and place buttons in the middle.   What
we don't want to happen, of course, is have users accidentally hit
Back and lose their work.

Kev


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iphone-development-standards was changed (view version 11) by Kevin Darling
iphone-development-standards was changed (view version 12) by Kevin Darling
Ted Tschopp  
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 More options Jun 19 2007, 9:14 pm
From: Ted Tschopp <tedtsch...@gmail.com>
Date: Wed, 20 Jun 2007 01:14:16 -0000
Local: Tues, Jun 19 2007 9:14 pm
Subject: Discussion on iphone-development-standards
A couple thoughts:

1.  Isn't there a javascript event for ondoubleclick?  Peraps Safari
will do strange things to it.
2.  There should also be some padding around form elements in general
to make it easier to click on the one you want.  Also a screen resize
event might get fired due to the keyboard popping up.  This means we
might want to have a event attached to each form element to handle it
special.
3.  The more I think about it I hope there is a nice way to make an
iPhone .css sheet and load it specifically.


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Ⓙⓐⓚⓔ  
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 More options Jun 19 2007, 9:37 pm
From: "Ⓙⓐⓚⓔ" <jakeci...@gmail.com>
Date: Tue, 19 Jun 2007 18:37:01 -0700
Local: Tues, Jun 19 2007 9:37 pm
Subject: Re: Discussion on iphone-development-standards

more thoughts about safari on the iphone...

1.how will the iphone handle hover or mousover events? will they be
ignored??

2. will it support local pages , that access local files, such as the itunes
library?

3. will I be able to send a page as an e-mail or a link as an sms?

I guess I can wait until I have one in my hands...

--
Ⓙⓐⓚⓔ - יעקב   ʝǡǩȩ   ᎫᎪᏦᎬ


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DayLateDon  
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 More options Jun 20 2007, 9:29 am
From: DayLateDon <dayl...@gmail.com>
Date: Wed, 20 Jun 2007 06:29:29 -0700
Local: Wed, Jun 20 2007 9:29 am
Subject: Re: Discussion on iphone-development-standards
Hello ...

On Jun 19, 12:35 pm, HairyPotter <magnol...@gmail.com> wrote:

> Hi, according to this pagehttp://www.gasapp.com/iphone/
> appears that the real viewable area of the iPhone is 320 x 396 pixels
> and not 320 x 480.

I just don't understand the 396.

Based on product shots of iPhone blown up to have a screen width of
320 ...

The full screen height is 480.
The system status bar (time, wireless, battery, etc) is about 20.
The Safari title/address bar (top) is about 60.
The Safari toolbar (bottom) is about 45.

It would seem that the viewing area would be, at a maximum, equal to
what's left over after "permanent" elements are removed: "full -
status bar - toolbar = 415". But that's almost 20 pixels larger than
the GasApp report, a difference that cannot easily be attributed to
errors in image scaling.

Subtract the title bar and we're down to 355, or 40 pixels smaller
than the GasApp report; another huge discrepancy. So, 396 does not
appear to reflect the space between the Safari bars.

Interestingly, "full - system - title = 400", which matches the 396
well enough, but this would mean that the "viewable area" includes
space used by the bottom toolbar. That doesn't seem very viewable to
me.

What am I missing?

(Hmmm ... Maybe the toolbar can be hidden. I have no idea how you'd
toggle the hiding and showing, but this would neatly explain the
dimensions.)

--"Day Late" Don


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iphone-development-standards was changed (view version 13) by Kevin Darling
Kevin Darling  
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 More options Jun 20 2007, 9:14 pm
From: Kevin Darling <kdarl...@basit.com>
Date: Wed, 20 Jun 2007 18:14:47 -0700
Local: Wed, Jun 20 2007 9:14 pm
Subject: Re: Discussion on iphone-development-standards
On Jun 20, 9:29 am, DayLateDon <dayl...@gmail.com> wrote:

> I just don't understand the 396.

> Based on product shots of iPhone blown up to have a screen width of
> 320 ...

> The full screen height is 480.
> The system status bar (time, wireless, battery, etc) is about 20.
> The Safari title/address bar (top) is about 60.
> The Safari toolbar (bottom) is about 45.

Don, I went back and measured again (perhaps with a different
picture?) and got closer to your values this time.

So it would seem that when an app first appears, it would have:

   480 - 20 - 60 - 45 = ~355.

Then if you scroll and make the address bar disappear, you get back
60:

    480 - 20 - 45 = 415

And if the bottom menubar can be taken away,  we end up with the most:

    480 - 20 = 460

As you say, clearly something doesn't match that article.

Kev


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iphone-development-standards was changed (view version 14) by Kevin Darling
nroose  
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 More options Jun 27 2007, 4:28 pm
From: nroose <nro...@earthlink.net>
Date: Wed, 27 Jun 2007 13:28:07 -0700
Local: Wed, Jun 27 2007 4:28 pm
Subject: Discussion on iphone-development-standards
Sure would be nice if someone would create a decent standard iphone
css file that made the page look similar to the iPhone internal app
look.

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Neven  
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 More options Jun 27 2007, 5:21 pm
From: Neven <neven.mr...@gmail.com>
Date: Wed, 27 Jun 2007 21:21:09 -0000
Local: Wed, Jun 27 2007 5:21 pm
Subject: Re: Discussion on iphone-development-standards
I'm working on a library of HTML/CSS and images for controls matching
those in iPhone's built-in apps. I'm reluctant to release them until I
thoroughly  test them on iPhone. I may post them to this group after
that.

On Jun 27, 1:28 pm, nroose <nro...@earthlink.net> wrote:


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Anoop Ranganath  
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 More options Jun 27 2007, 5:35 pm
From: Anoop Ranganath <an...@ranganath.com>
Date: Wed, 27 Jun 2007 14:35:04 -0700
Local: Wed, Jun 27 2007 5:35 pm
Subject: Re: Discussion on iphone-development-standards
Quite frankly, I would pay for this.  I expect Apple will be doing the
same really shortly though.

On Jun 27, 5:21 pm, Neven <neven.mr...@gmail.com> wrote:


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nroose  
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 More options Jun 27 2007, 5:36 pm
From: nroose <nro...@earthlink.net>
Date: Wed, 27 Jun 2007 14:36:18 -0700
Local: Wed, Jun 27 2007 5:36 pm
Subject: Discussion on iphone-development-standards
Can I assume that if I build pages with css class names that I will be
able to easily switch to using your style sheets?

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Neven  
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 More options Jun 27 2007, 5:38 pm
From: Neven <neven.mr...@gmail.com>
Date: Wed, 27 Jun 2007 21:38:23 -0000
Local: Wed, Jun 27 2007 5:38 pm
Subject: Re: Discussion on iphone-development-standards
It depends. Some of the elements will be as easy as that, but others
may require a more complex layout, especially if you want your UI to
look good in portrait and landscape modes.

On Jun 27, 2:36 pm, nroose <nro...@earthlink.net> wrote:


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BikingBill  
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 More options Jun 30 2007, 1:05 am
From: BikingBill <william.v...@gmail.com>
Date: Sat, 30 Jun 2007 05:05:35 -0000
Local: Sat, Jun 30 2007 1:05 am
Subject: Discussion on iphone-development-standards
Any word on what audio commands will work on a web page?

Also, how good is iPhoney (1.1) for testing?


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