I'm trying to make a simple game, like blackjack, or pacman, or one of
the "idiot tests" if you know what i'm talking about. The question is,
would I need to use OpenGL ES, or would UIView be sufficient? I
imagine I'd have to use enormous amount of UIViews if I don't use
OpenGL, however I don't really know how to use OpenGL either (I've
just borrowed the red openGL book from a library, but it doesn't talk
about iPhone OpenGL at all)
I've done the CS193P course, but I'm still lost in this kind of stuff!
Cheers
I think quartz would probably be fine for this.
I'm still learning as well, but it seems that you don't have to have a
new view for every bitmap you display.
Start with your HelloPoly program and try to display bitmaps on the
screen using CG functionality.
G
Envoyé de mon iPhone
> --
> You received this message because you are subscribed to the Google
> Groups "iPhone Application Development Auditors" group.
> To post to this group, send email to iphone-appd...@googlegroups.com
> .
> To unsubscribe from this group, send email to iphone-appdev-aud...@googlegroups.com
> .
> For more options, visit this group at http://groups.google.com/group/iphone-appdev-auditors?hl=en
> .
>
On Mar 11, 10:34 am, Gh Portefait <g...@portefait-golub.com> wrote:
> I would say as Well Thatcher Core graphics should be enough quartz is
> powerful... ;)
> Chewbee
>
> Envoyé de mon iPhone
>
Would this be the guide that I needed:
http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/CoreAnimation_guide/index.html
?
Found another discussion here:
http://stackoverflow.com/questions/1231202/core-animation-or-opengl-for-simple-iphone-game
http://github.com/erica/iphone-3.0-cookbook-
G
On Mar 11, 3:45 am, Enrico <enrico...@gmail.com> wrote:
> You think so? I've done my HelloPoly program but I didn't make the
> polygons rotateable (probably this is what i'll do next before jumping
> to quartz)
>
> Would this be the guide that I needed:http://developer.apple.com/iphone/library/documentation/Cocoa/Concept...
> ?
>
> Found another discussion here:http://stackoverflow.com/questions/1231202/core-animation-or-opengl-f...
This seems very cool, took me 15 minutes to install and another 30
minutes to play around with the library. Quite nice and simple, I'm
yet to play around more with the library. If anyone's interested, I'll
report back what's good and bad about this in a week or two.
P.S. It's basically just a front end of Open GL.