I3D Early Registration Deadline Next Tuesday

1 view
Skip to first unread message

Morgan McGuire

unread,
Jan 10, 2008, 5:59:07 PM1/10/08
to i3d-announce
This is a reminder that the I3D 2008 early registration and hotel
early registration deadlines are January 15th. Register now to
receive the early rate!

The accepted papers, posters, and conference schedule are now on the
I3D homepage:

http://i3dsymposium.org/papers.htm
http://i3dsymposium.org/program.htm
http://i3dsymposium.org/posters.htm

The accepted papers are listed below by section.

----Navigation

Safe 3D Navigation
George Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon
Kurtenbach

ViewCube: A 3D Orientation Indicator and Controller
Azam Khan, Igor Mordatch, George Fitzmaurice, Justin Matejka, Gordon
Kurtenbach

Large Document, Small Screen: A Camera Driven Scroll and Zoom Control
for Mobile Devices
Jonathan Mooser, Suya You, Ulrich Neumann

----Isosurface Rendering

Real-Time Particle Isosurface Extraction
Ilya Rosenberg, Ken Birdwell

Interactive Volume Isosurface Rendering using BT Volumes
John Kloetzli, Marc Olano, Penny Rheingans

Digital Inspection: An Interactive Stage for Viewing Surface Details
Daniel Aliaga

----Physics

Fast Collision Detection for Deformable Models using Representative-
Triangles
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha

Instant Mesh Deformation
Fausto Blanco, Manuel M. Oliveira

----GPGPU

Parallel White Noise Generation on a GPU via Cryptographic Hash
Stanley Tzeng, Li-Yi Wei

Computing Two-dimensional Delaunay Triangulation using Graphics
Hardware
Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus

Hardware-Aware Analysis and Optimization of Stable Fluids
Theodore Kim

----Projection

Fast Non-Linear Projections and Applications
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard
Peroche

The Epipolar Occlusion Camera
Paul Rosen, Voicu Popescu

Automatic Construction of 3D Models from Architectural Line Drawings
Sangwon Lee, David Feng, Bruce Gooch

----AI + Crowds

Simulating Interactions of Avatars in High Dimensional State Space
Hubert Shum, Taku Komura, Shuntaro Yamazaki

Interactive Navigation of Multiple Agents in Crowded Environments
Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin

Polypostors: 2D Polygonal Impostors for 3D Crowds
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Zara, Carol
O'Sullivan

----Illumination

Real-Time Sorting for Self Shadowing and Transparency in Hair
Rendering
Erik Sintorn, Ulf Assarsson

Hierarchical Caustic Maps
Chris Wyman

Interactive multiple anisotropic scattering in clouds
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril
Crassin

----Textures

Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field
Rendering
Art Tevs, Ivo Ihrke, Hans-Peter Seidel

Indirection Mapping for Quasi-Conformal Relief Texturing
Morgan McGuire, Kyle Whitson

Precise Vector Textures for Real-Time 3D Rendering
Zheng Qin, Michael D. McCool, Craig S. Kaplan

Efficient high dynamic range texture compression
Kimmo Roimela, Tomi Aarnio, Joonas Itäranta
Reply all
Reply to author
Forward
0 new messages