On Monday, October 8, 2012 8:30:32 PM UTC+2, Federico Perazzi wrote:
> Hi David thanks for your explanation. I am implemented the blender myself
> because I will need to do some adjustments in the future.
> However here I am still missing something.
> Each image's Laplacian pyramid is mutiplied by its mask pyramid and this
>> result is placed into a full size (and to begin with, blank) Laplacian
>> pyramid.
> Thus most likely at each level of the pyramid the laplacian images will be
> immersed into a big-black image (see attachment). So when collapsing the
> pyramid (leading to the final stitching), image colors wiil be blurred with
> the black background. Is there any way you are handling this situation?
> Thanks again,
> Federico
> On Mon, Oct 8, 2012 at 5:40 PM, Monkey <davidh...@gmail.com <javascript:>>wrote:
>> Then...
>> Each image's Laplacian pyramid is mutiplied by its mask pyramid and this
>> result is placed into a full size (and to begin with, blank) Laplacian
>> pyramid. Shortcuts are taken where the mask is pure white or black (masks
>> are stored and processed in a compressed format so the code is a little
>> more complex than usual). Once all images have been processed the big
>> Laplacian pyramid is collapsed and the result is the output image.
>> I'm not sure from your final sentence whether the colour bleeding is a
>> problem you are having with multiblend (in which case can you provide a
>> screenshot) or are you trying to implement something multiblend does in
>> your own way? Multiblend's final output is blacked out where in those areas
>> where all images have 0 alpha. You can disable this with --nomask but then
>> all you should see on the outside are the inpainted parts of the source
>> images.
>> Some other points:
>> > Given source images with alpha channels (mask-000.tit,mask-001.tif)
>> crop to alpha bounding-box and in-paint empty regions. Hence image masks
>> will have a rectangular shape.
>> I may be misunderstanding you, but this is not quite true. Only RGB in
>> inpainted - masks retain their shape, within the image's rectangular
>> bounding box.
>> 1. Compute NTF transform on the full resolution final-image
>> (resolution of the panorama).
>> 2. Compute 2 gaussian pyramids (inverted) on the image obtained in
>> step 2
>> The NFT (nearest feature transform?) is performed on a map made up of
>> those regions where only one image's mask is present. All other regions are
>> left black to be filled by the NFT.
>> multiblend computes *n* gaussian pyramids for *n* images. They are only
>> the inverse of each other when there are only two source images.
>> David
>> Friday, 5 October 2012 14:53:21 UTC+1, memecs wrote:
>>> Hello,
>>> Could please someone explain how multiblend works in details? I am not
>>> interested in the seaming but in the actual blending steps. This is what I
>>> know.
>>> 1. Given source images with alpha channels
>>> (mask-000.tit,mask-001.tif) crop to alpha bounding-box and in-paint empty
>>> regions. Hence image masks will have a rectangular shape.
>>> 2. Compute NTF transform on the full resolution final-image
>>> (resolution of the panorama).
>>> 3. Compute 2 gaussian pyramids (inverted) on the image obtained in
>>> step 2
>>> 4. Compute Laplacian pyramid on each individual cropped image
>>> (0-level have the resolution of the initial mask bounding-box)
>>> Then?
>>> I have been looking into the source-code but it's quite difficult to
>>> understand at low-level. I know the Burt algorithm but I can't really
>>> figure out, the right way to make it work correctly with alpha-channels (I
>>> get bleeding colors in the zero-alpha regions)
>>> Thanks
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