it is not planned. can you tell us why you would need it? How do you
plan to handle the case where message reaches to the target peer but
the peer dies before processing it?
I would not recommend doing peer targeted things at all, even if there
is way for it. It is fragile. We should see the cluster as a single
system image where peers are loosely related.
> The other thing I couldn't find was how to do a replicated map instead
> of partitioned. I am about to use 1000 objects, but need them as close
> as possible. Is there something like this ? Playing with the config
> file and the backup property ?
I did the first version of ReplicatedMapFactory for it. There are
still things to optimize but it should give you an idea.
http://code.google.com/p/hazelcast/source/browse/trunk/hazelcast/src/main/java/com/hazelcast/impl/ReplicatedMapFactory.java
> Is there any limit of used object instances, I mean if I have
> something like:
>
> IMap map1 = Hazelcast.getMap("map1");
> ...
> IMap map999 = Hazelcast.getMap("map999");
>
> would that bring any performance burden ?
that should not be a problem as long as you are destroying the maps
after you are done with them by calling IMap.destroy()
Regards,
-talip