Hi Daniel,
in my game the handlers are supplied by the players as part of little programs that they submit. An haskell interpreter is reading the program code submitted and inserts it in the game.
So there is an infinite number of handlers...
But I always bothered me that this state is not serializable...
Isn't this similar to the problem Cloud Haskell had to solve to send code to another process to run?
Mike
On Sun, Mar 24, 2013 at 5:44 PM, Corentin Dupont <corenti...@gmail.com> wrote:But I always bothered me that this state is not serializable...I am not quite sure how to respond to that. You seem to be asking for magic.
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Workflow is impressive! I didn't know you could serialize IO states/computations.