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Something for the end of the process--at a talk on freelancers' legal rights, and a topic that frequently came up was (non-)payment. The lawyer on the panel suggested that part of the t & c states that full rights for the item commissioned do not go to the commissioner until full payment has been made.CL
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Another thought - especially when dealing with iOS apps - is that given the established purchasing mechanisms, there's an opportunity to get creative with pricing:
You can consider if revenue share/pay-for-performance makes sense.
If the client is actually going to benefit I indirectly from the app (like in-store sales), it could even be 100/0% split from app sales proposition, with perhaps a minimal fixed service charge.
This could work well especially with SMBs - who would never dream of paying close to market T&M rates. And for the developer there's theoretically huge upside (if you can deliver).
But.. only if you believe in the app's potential, and are willing to essentially go into partnership: you are basically pitching "let me take ownership of your app/online presence, if you give me a stake in the outcome".
Just a tot..
Paul
Yeah, I agree Ming Ming. It's not an approach for the faint hearted, and you need to check your natural enthusiasm at the door. Key is to identity revenue factors that you can actually control.
It can be an interesting intellectual exercise even if you never offer the deal tho: if you can't imagine a rev share scenario that could make sense, then you have to wonder if the thing should be built in the first place.
Martin Bähr http://societyserver.org/mbaehr/
Martin Bähr http://societyserver.org/mbaehr/