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That's actually kind of hard. As you can see in that video, the player was already at 0% before the final blow was dealt. I could monitor the match lights separately, perhaps...
On 24 September 2012 16:51, Steven Pickles <thatp...@gmail.com> wrote:
> That's actually kind of hard. As you can see in that video, the player was
> already at 0% before the final blow was dealt. I could monitor the match
> lights separately, perhaps...
might the audio provide better cues?
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pix
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Currently I'm just collecting data. The control code comes next, and is free to interpret that data. Our electronics only lets us control the duration of the shock not the intensity. My plan is to make the duration proportional to the amount of energy lost. If you look closely there is a red "shadow" that falls slower than the orange energy bar. I'm hoping the end result will be something like the zap continuing for as long as that red shadow is moving (tho I'm not tracking that red shadow, I will be simulating something similar so I can control how slowly it drains).
pix
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What are you using for the image capture? Will lag be an issue? I can't imagine so, if anything you'll anticipate the zap which might make it worse!
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