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Steven Pickles  
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 More options Sep 24 2012, 1:53 am
From: Steven Pickles <thatpix...@gmail.com>
Date: Mon, 24 Sep 2012 15:23:34 +0930
Local: Mon, Sep 24 2012 1:53 am
Subject: Tekken Torture Tournament v2.0 testing

While I've been recovering from my Royal Adelaide Cold, I've been playing
around with my computer-vision based remake of Tekken Torture Tournament.

Here is a video showing my current progress at reading the players energy
bars from a video feed.

(the green lines is the detection)

http://www.youtube.com/watch?v=Q2sHD2BAX5I

pix


 
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Jamie Mackenzie  
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 More options Sep 24 2012, 2:10 am
From: Jamie Mackenzie <jrrmacken...@gmail.com>
Date: Mon, 24 Sep 2012 15:40:25 +0930
Local: Mon, Sep 24 2012 2:10 am
Subject: Re: [HACK-ADL] Tekken Torture Tournament v2.0 testing

Awesome work!

On 24 September 2012 15:23, Steven Pickles <thatpix...@gmail.com> wrote:


 
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sighmon  
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 More options Sep 24 2012, 2:16 am
From: sighmon <simon.loff...@gmail.com>
Date: Sun, 23 Sep 2012 23:16:45 -0700 (PDT)
Local: Mon, Sep 24 2012 2:16 am
Subject: Re: Tekken Torture Tournament v2.0 testing
Nice Pix!!!
Do you think we could add a super-awesome-crazy-zapp at the end for
getting defeated?

si.

On Sep 24, 3:10 pm, Jamie Mackenzie <jrrmacken...@gmail.com> wrote:


 
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Steven Pickles  
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 More options Sep 24 2012, 3:21 am
From: Steven Pickles <thatpix...@gmail.com>
Date: Mon, 24 Sep 2012 16:51:03 +0930
Local: Mon, Sep 24 2012 3:21 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

That's actually kind of hard. As you can see in that video, the player was
already at 0% before the final blow was dealt. I could monitor the match
lights separately, perhaps...

pix

On 24 September 2012 15:46, sighmon <simon.loff...@gmail.com> wrote:


 
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Damien P  
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 More options Sep 24 2012, 4:21 am
From: Damien P <athe...@gmail.com>
Date: Mon, 24 Sep 2012 01:21:32 -0700 (PDT)
Local: Mon, Sep 24 2012 4:21 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

On Monday, September 24, 2012 4:51:07 PM UTC+9:30, pix wrote:

> That's actually kind of hard. As you can see in that video, the player was
> already at 0% before the final blow was dealt. I could monitor the match
> lights separately, perhaps...

I was about to ask about that...

 
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Thomas Sprinkmeier  
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 More options Sep 24 2012, 5:51 am
From: Thomas Sprinkmeier <thomas.sprinkme...@gmail.com>
Date: Mon, 24 Sep 2012 19:21:57 +0930
Local: Mon, Sep 24 2012 5:51 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

On 24 September 2012 16:51, Steven Pickles <thatpix...@gmail.com> wrote:

> That's actually kind of hard. As you can see in that video, the player was
> already at 0% before the final blow was dealt. I could monitor the match
> lights separately, perhaps...

might the audio provide better cues?

 
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Steven Pickles  
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 More options Sep 24 2012, 6:01 am
From: Steven Pickles <thatpix...@gmail.com>
Date: Mon, 24 Sep 2012 19:31:14 +0930
Local: Mon, Sep 24 2012 6:01 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

i've got match light tracking working now. it's a bit dodgy (the light
"explodes" on, which bleeds into the nearby lights) but should work for our
purposes - as we just know that "something is happening with the match
lights".

now i need to record some new test videos with all the lights being lit,
and to see what happens in a draw (timeout).

picking events out of the audio would be crazy difficult, unless you know
some DSP voodoo i don't ;)

pix

On 24 September 2012 19:21, Thomas Sprinkmeier <thomas.sprinkme...@gmail.com


 
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Steven Pickles  
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 More options Sep 24 2012, 6:01 am
From: Steven Pickles <thatpix...@gmail.com>
Date: Mon, 24 Sep 2012 19:31:38 +0930
Local: Mon, Sep 24 2012 6:01 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

s/we just know/we just need to know/

On 24 September 2012 19:31, Steven Pickles <thatpix...@gmail.com> wrote:


 
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alphie  
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 More options Sep 26 2012, 8:09 pm
From: alphie <njspr...@iprimus.com.au>
Date: Wed, 26 Sep 2012 17:09:40 -0700 (PDT)
Local: Wed, Sep 26 2012 8:09 pm
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

So pix are you calculating intensity ? or just when they bar changes. It
would be cool to do the power/length of the zap based on the amount of bar
which you lose in 1 hit.


 
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Steven Pickles  
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 More options Sep 26 2012, 8:44 pm
From: Steven Pickles <thatpix...@gmail.com>
Date: Thu, 27 Sep 2012 10:14:17 +0930
Local: Wed, Sep 26 2012 8:44 pm
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

Currently I'm just collecting data. The control code comes next, and is
free to interpret that data. Our electronics only lets us control the
duration of the shock not the intensity. My plan is to make the duration
proportional to the amount of energy lost. If you look closely there is a
red "shadow" that falls slower than the orange energy bar. I'm hoping the
end result will be something like the zap continuing for as long as that
red shadow is moving (tho I'm not tracking that red shadow, I will be
simulating something similar so I can control how slowly it drains).

pix
On Sep 27, 2012 9:39 AM, "alphie" <njspr...@iprimus.com.au> wrote:


 
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Damien P  
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 More options Sep 27 2012, 4:24 am
From: Damien P <athe...@gmail.com>
Date: Thu, 27 Sep 2012 01:24:14 -0700 (PDT)
Local: Thurs, Sep 27 2012 4:24 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

What are you using for the image capture? Will lag be an issue? I can't
imagine so, if anything you'll anticipate the zap which might make it worse!


 
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Steven Pickles  
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 More options Sep 27 2012, 5:06 am
From: Steven Pickles <thatpix...@gmail.com>
Date: Thu, 27 Sep 2012 18:36:41 +0930
Local: Thurs, Sep 27 2012 5:06 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

There are maybe a couple of frames worth of lag. Not really noticeable, but
it is enough that you can't play the game using the captured stream. We
will be doing an analog split of the signal so the players will be using an
unlagged video stream.

pix

On 27 September 2012 17:54, Damien P <athe...@gmail.com> wrote:


 
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Steven Pickles  
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 More options Sep 27 2012, 5:08 am
From: Steven Pickles <thatpix...@gmail.com>
Date: Thu, 27 Sep 2012 18:38:14 +0930
Local: Thurs, Sep 27 2012 5:08 am
Subject: Re: [HACK-ADL] Re: Tekken Torture Tournament v2.0 testing

For video capture I'm using Simon's Canopus AVDC55. It's firewire so we'll
have to run it on my MacMini (running Ubuntu) as it has FireWire ports.

On 27 September 2012 18:36, Steven Pickles <thatpix...@gmail.com> wrote:


 
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