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Hackvision AVR-based game machine
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Damien P  
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 More options Oct 30 2010, 7:21 pm
From: Damien P <athe...@gmail.com>
Date: Sat, 30 Oct 2010 16:21:47 -0700 (PDT)
Local: Sat, Oct 30 2010 7:21 pm
Subject: Hackvision AVR-based game machine
I had to give the Hackvision software a crack, and I got it working on
my Arduino:

http://tinypic.com/r/2yxi62h/7

It looks pretty neat on the TV.  The underlying library is actually
fairly well written - with the code that handles the low level stuff
(sync, turning colour on and off etc) separate from the bit that draws
lines and characters - so you could use it to generate sync pulses
while you could take control of the drawing yourself during the frame
and make patterns.

I got these Arduino connections from the schematic:

9: Vsync (see http://code.google.com/p/arduino-tvout/)
7: Video
12: gnd (for PAL, leave disconnected for NTSC)
3: left button
2: right button
4: up button
5: down button
10: fire button

(all buttons go to gnd)


 
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Damien P  
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 More options Oct 26 2012, 8:02 am
From: Damien P <athe...@gmail.com>
Date: Fri, 26 Oct 2012 05:02:23 -0700 (PDT)
Local: Fri, Oct 26 2012 8:02 am
Subject: Re: Hackvision AVR-based game machine

On Sunday, October 31, 2010 9:51:47 AM UTC+10:30, Damien P wrote:

> I had to give the Hackvision software a crack, and I got it working on
> my Arduino:

> http://tinypic.com/r/2yxi62h/7

Wow, this link still works!

 
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Andrew Helgeson  
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 More options Oct 26 2012, 9:25 am
From: Andrew Helgeson <cyberte...@gmail.com>
Date: Fri, 26 Oct 2012 22:55:46 +0930
Local: Fri, Oct 26 2012 9:25 am
Subject: Re: [HACK-ADL] Re: Hackvision AVR-based game machine

How much effort did that take?
Was there any hassle compiling?

Andrew


 
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Andrew Helgeson  
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 More options Oct 26 2012, 9:27 am
From: Andrew Helgeson <cyberte...@gmail.com>
Date: Fri, 26 Oct 2012 22:57:42 +0930
Local: Fri, Oct 26 2012 9:27 am
Subject: Re: [HACK-ADL] Re: Hackvision AVR-based game machine

my girlfriend just went, "Wow!!! Space Invaders!!!!"

I can see me getting some Wii controllers.....

Andrew

On Fri, Oct 26, 2012 at 10:55 PM, Andrew Helgeson <cyberte...@gmail.com>wrote:


 
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Damien P  
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 More options Oct 26 2012, 7:46 pm
From: Damien P <athe...@gmail.com>
Date: Fri, 26 Oct 2012 16:46:34 -0700 (PDT)
Local: Fri, Oct 26 2012 7:46 pm
Subject: Re: [HACK-ADL] Re: Hackvision AVR-based game machine

On Friday, October 26, 2012 11:55:48 PM UTC+10:30, Cyberteque wrote:

> How much effort did that take?
> Was there any hassle compiling?

It was a few years ago, but the firmware is from the Hackvision:

http://nootropicdesign.com/hackvision/

I remember it being easy, but I'm fairly experienced with AVRs.  I played
it by poking wires in the Arduino's pin headers.   It looks like the Wii
Nunchucks work with it (they can be found for under $5 online), but with
some work most pre-Playstation era joysticks are fairly straightforward to
get working with microcontrollers.

The games page has the files you need.  Getting them to work with Arduino
1.0 or later might be a bit fiddly, so maybe look for Arduino version 0023.

http://nootropicdesign.com/hackvision/games.html

By the way, the TV-Out library this uses is pretty well written, and might
be worth looking at if you need some visual output from your Arduino.  Most
of the CPU time will be spend drawing the picture though!


 
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Andrew Helgeson  
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 More options Oct 26 2012, 8:40 pm
From: Andrew Helgeson <cyberte...@gmail.com>
Date: Sat, 27 Oct 2012 10:10:41 +0930
Local: Fri, Oct 26 2012 8:40 pm
Subject: Re: [HACK-ADL] Re: Hackvision AVR-based game machine

I have Mr Nootropic's video experimenter shield on a SeeedStudio Mega, I've
been messing with overlay for an FPV OSD.

I've tried compiling some of the Hackvision games, Asteroids etc and had
some problems.

Andrew


 
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