Ari, I want to specifically answer this in some detail, but don't want
the nature of "email" or "forum" exchanges to make it sound like I
don't value you and your friendship highly. At the same time, I don't
want to miss us reaching a more useful understanding by avoiding being
clear.
So please forgive anything that doesn't "sound right" and please see
what is useful below. Then come back with anything you wish and I
will do the same....
On Oct 15, 11:23 am, Ari <
arikandel2...@yahoo.com> wrote:
> Without getting into specifics, those things you mentioned (Die Less
> Often, AMOK, Pekiti Take-Off, Suarez stuff), from what I've seen
> (ain't seen it all and haven't trained with them, so this is one guy's
> impression), overcomplicate and formalize things (causing problems
> under duress), promote dangerous pattern seeking, and in some cases
> promote dangerous tactics.
Since you haven't seen this stuff in detail (e.g., trained with them)
then I will re-emphasize my recommendation that you (and others) look
into this as any rejection based mostly on partial understanding is
similar to people who have dismissed GC without trying it or perhaps
without giving it fair experience.
With YOUR SKILLS you may well find problems or more likely just places
where you can improve on their techniques -- these improvement might
be strictly for yourself, or for your students who have GC skills, or
even for those who don't have GC skills.
[I know that has happened for me -- I developed at least one
improvement (for me certainly and for everyone with whom I has so far
shared it) to the the Dog Catcher. ]
> Some examples:
>
> Remember when we talked about the formalized, cued "take-off"
> movements vs. simply developing your balance and movement in order to
> be able to move decisively at all times?
Using the GCC "Entries" such as the CCUE, Prow, "answering the phone",
and perhaps the Dig Dog or Drac as examples of "default methods" or
"temporary methods" that newer students might use until more skill in
GC is developed:
Both formal (e.g., CCUE) and principle based methods work together
synergistically, especially as DEFAULT actions when you are caught
unarwares, i.e., as DEFAULT methods.
So please understand the purpose of the Pekit take off (and similar
methods):
It is for situations such as having a Gun already pointed at you
(surrending is not an option, e.g., you are being moved to a 2nd crime
scene). GC (and most everybody else) agree, "Don't go to the 2nd
crime scene".
So how do we get our self offline (of the muzzle) long enough to draw
our concealed handgun (or other weapon, or even to get space to just
run)?
One answer that (consistently) works after minimal proper practice is
the Pekiti TakeOff.
While it can be done by "anyone" who is mobile, it is a DROPPING
movement, familiar in general to all GC students, and (extreme)
balance and looseness will definitely make it easier and more
effective.
There is a "Systema" version known as the Russian TakeOff -- they
differ in small ways but are similar in overall concept -- oddly
enough it turns out that (for some subset of people) they are each
better at different types of situations -- pistol vs. knife attack,
closer vs. further, different body types/mobility of defender.
Again, can these takeoffs be improve? Perhaps, and I would not be
surprised.
However do we KNOW they work? Yes, both from real combat reports and
our own practice with Airsoft or full speed knife attacks.
Get two Airsoft guns with masks (eye/head protection) and a partner:
Have the partner stand with gun drawn at various distances
representing common hold up situations. Start with you gun holstered
AND CONCEALED (or other weapons if you aren't allowed to carry a
firearm) as you would carry it.
Try various methods of getting offline and escaping injury. Turn and
run, Pekiti take off, draw and shoot, attack with your knife, whatever
choices you have. Your partner's job is to SHOOT you when you move or
otherwise take acttion -- your job it NOT to "kill him" or "to WIN"
but rather to SURVIVE (preferably unharmed).
Keep what works.
Right now...our best collective experience is that the Pekiti Take Off
(or similar) offer a significant advantage over most other methods,
especially if you are armed with a firearm and develop rudimentary
point shooting ability.
> Dog Catcher: so you're supposed to close with an undiminished knifer
> and basically grapple him to the ground while landing only incidental,
> unbalanced strikes, after of course you've seen him coming at you with
> a knife? Again, this is based only on what I've seen.
No, closing isn't really a significant element of the Dog Catcher; it
is not about closing with an attacker per se, but rather it is a CCUE
(close combat Universal Entry) or more accurately a CCU RESPONSE (not
really an entry) when you have been caught (relatively) unaware and
the attacker is CLOSING with you.
It's a (possible) default response like the GCC CCUE or answering the
phone with drop when attacked from the back.
The DC as a default response is designed to work well, with no major
"choice points" (that is no conscious thought of "he does this, then I
do that") against a wide variety of the most likely SUDDEN (knife or
other) attacks. Prison rushes such as the "Sewing machine", "weed
whacker" or just single committed sudden and surprise charges from the
front are it's forte. It works acceptably against high (overhead and
diagonal), mid (sweeps), and low (sweeps or stabs) attacks -- the
primary method is taught against RIGHT handed attacks since most
people are right handed and most knife attacks are from the right
hand.
[With one modification -- unfortunately a minor "choice point" -- it
works the same against left hand attacks, but it can also work as
given initially without this change, although with diminished
effectiveness.)
The DC is about surviving that first rush to do what you suggest
correctly below... The goal of the DC is to live long enough to use
all of your skills, to find options, to run, to deploy a weapon, etc.
> Worst case
> attacks using knives are not that predictable and controllable and you
> should avoid bringing your vitals closer to the blade if possible.
Agreed. Such attacks are tvery unpredictability and that means we
must consider all such rush attacks to include a knife trying to cut
or stab us in head, neck, or abdomen -- even if the weapon is not
visiable -- and then STOP or DIVERT that attack long enough (not
permanently) get to an outside (usually) position as we do with many
of the CCUE moves.
All this must be done without ending up in a Clinch or Grappling or
Ground Fighting if at all possible. (Note Survivng on the ground is
better than dieing standing up but we must presume that the attacker
has friends, another knife, or is stronger etc than we are so we do
NOT want to be in a grappling match with knife wielding criminal.)
But again, note that the Dog Catcher is just one option for that
specific case of "Oh crap" and there could be better options as
default responses to this type of attack.
So how can we decide?
The only way we KNOW if they work is to "fight them out" -- some
people apparently cannot do the Dog Catcher (much like some people
find the original CCUE confusing) usually because they haven't taken
the class or have otherwise missed the key points either by learning
it (improperly) from the video or learning it from someone who didn't
get the key elements internalized themselves.
The Dog Catcher does suffer from one particular problem in my
opinion: It is a LITTLE BIT complicated -- there are 3-4 key elements
and people who miss one of those or fail to train them to automaticity
will (correctly) dismiss the Dog Catcher as unworkable for
themselves. (But this gets back to a recent topic from he GC tips:
Such people should NOT judge me by their standards.)
BTW: My main improvement to the Dog Catcher s a "training" technique
that makes it safer to train CORRECTLY but still at full speed. The
"real" Dog Catch is TOO Dangerous to train properly unless you armor
up the attacker with a helmet or head guard that protects against head
butts and knockouts.
> Note the line John had above:
> "No amount of role playing will help you get better balance."
Agreed.
Role playing however can helps us in other ways, primarily as a form
of orientation and slow work that lets us take proper (i.e.,
effective) action.
However, going BEYOND "role playing" to OPPOSITIONAL testing can show
us where we have weakness, both in our balance (etc) and in our
technique. We use the opposition to test, to see what is (becoming)
effective and what needs work.
We use it also to find variations (as you have pointed out, no set
technique works "as given" against real world variables and pressures)
and to develop our sensitivities and flexibility (in the looseness
sense not in the anatomical) to these variations.
Ideally we want to make any "technique" become merely a framework for
our principles and eventually for that techniques to dissolve or
disappear into our abilities to act and react smoothly to
unpredictable and chaotic situations
> That applies to all the principles and to all forms of scenario
> training or attack rehearsals.
True for scenarios and rehearsals, but if properly setup up an
OPPOSITIONAL WORKOUT can gives us much useful information about what
is likely to work or not. It can do this safely if we set some
minimal but critical restrictions, but generally have the attacker
FULLY COMMITTED to completing the violent attack.
If we cannot survive a "full speed, fully committed attack" from our
friend who isn't going to kill us, then what are the odds we can
survive one when a real knife is involved and we didn't see it coming?
> The real thing (reactive self-defense)
> never goes down exactly like in training, which is why it behooves you
> to enhance your ability to move adaptively and decisively (with
> balance, looseness, body unity, sensitivity and total freedom of
> action) in order to remain unavailable yet unavoidable to attackers in
> all circumstances.
Absolutely agreed. This is NOT an "either/or" situations. Many
Systema folks do ONLY slow work and believe that somehow that is going
to automatically translate into an effective response to a truly
violent attack: Just Breathe, Relax, Move, keep Form. It helps, but
it isn't sufficient in my opinion.
> Techniques, tricks and tactics should be taught and
> practiced NOT to be "solutions" to given "situations," but to expand
> the mind's understanding of the principles and their expression.
Again agreed with this addition:
In the case of the CCUE or other GCC material (and the DC), these
offer temporary support until high level GC skills can be developed
AND functionalized OR as "default" responses when you are caught
unaware and the attack and attacker is already entering your space...
If we cannot perform against a fully resisting, full speed opponent
when we KNOW it is going to happen then we are unlikely to be able to
do it in a combat situation.
> Not at all saying that anything that is not GC "sucks" necessarily.
It is a common probably with most arts and most martial artists which
I rigorously work to avoid -- everything that works for ME is good --
every that that doesn't isn't UNTIL I can find someone who can teach
me to do it well enough.
That is my only criteria -- ultimately it doesn't matter it Royce
Gracie can use it to win a UFC championship, or Brock Lesner, or if
Vladimir Vasiliev can 'defeat' five guys with knives, or even if John
Perkins used it to survive against a punk with a knife IF I cannot
demonstrate it reliably with MY body, MY conditioning, MY abilities,
etc.
Even things I did MYSELF when I was young to survive real knife
attacks, real attacks with sticks, real attacks by gangs of 3-5
attackers don't matter if they depend on luck, specific context, or my
youthful abilities.
Ultimately all of this can only SUGGEST what might work now for
me.
> However, reality ("forensic reality" if you will) dictates that we
> adopt training methods that enhance subconscious adaptability and
> performance under worst case conditions, armed or unarmed.
The real test is does it make us safer. I will explain (or argue)
with those that dismiss Guide Chaos without giving it fair experience;
I don't accept anything that I cannot make work for me (repeatedly),
or that I don't see work for specific people.
Too many martial arts have sold themselves a bill of goods through
failure to test -- too many people dismiss GC through a failure to
learn what it really provides and try it.
I bring this attitude to all my practice -- Systema, AMOK!, and GC
specifically. Right now I cut GC a LOT of slack because I see the
potential for it to advance my art and safety even though I cannot
currently functionalize (much of) it myself.
Should I dismiss GC simply because I haven't given the practice enough
time to make it fully effective for me? That would likely be vary
foolish of me so I practice, practice, practice my exercise drills and
my contact flow.
Just because I cannot (clearly) see the benefits of GC in MY full
speed practice doesn't mean either that they aren't already there, nor
that I won't develop those benefits in the future (soon I hope), but
once I can do that not only will I know that the practice is
worthwhile, but also my AMOK! other training partners will see and
feel the evidence directly.
I am old man at 58 so having people ask, "Hey Herb, how do you make
that work?" and hearing "By practicing Contact Flow and exercises to
improve my balance, pliability, body unity, and sensitivity. Wanna
learn how?" will definitely make the younger guys take notice and give
them motivation to spend the time and make it work for themselves.
Part of my current work during ALL AMOK! practices is how do I
functionalize my GC experience?
Interestingly, AMOK! probably has the best take on this portion of the
problem -- because if you can functionalize anything (e.g., use
Systema or BJJ as an example if thinking of GC this way is
uncomfortable or heretical) while performing an "Oppositional Workout"
then it is has a fair chance of working in real combat.
If you cannot, it has a fair chance of FAILING in real combat as well.
AMOK! oppositional workouts radically changed my thoughts on Systema
-- it didn't keep me from appreciating or training Systema, but it
made me work much more effectively to convert that principle based
training (like GC, Systema is almost totally 'principle ' based) to
something that would actually work under pressure.
Does this mean that AMOK! is "the answer" -- absolutely not -- or else
I wouldn't have subsequently taken up GC and be spending so much time
practicing and training GC daily.
AMOK! is a bit more "technique" based than GC and Systema, but largely
does train "mechanisms" (something like technique building blocks, or
elements, or an alphabet) that then can be infinitely assembled into
custom "techniques" during a conflict -- people who have GC (or
Systema) attributes will be able to do this (and even just to SEE
this) much more easily than those that come mostly from "Traditional
Martial Arts" (TMA) -- they will tend to see the mechanisms and the
examples as fixed techniques.
AMOK! has adopted the "3 Dimensional Performance Pyramid" by Scott
Sonnon as a training model and methodology. The book found here for
$25:
https://rmaxinternational.3dcartstores.com/The-Three-Dimensional-Performance-Pyramid-Manual_p_60.html
is WELL WORTH the money and time to read it.
This is about HOW to train, not what to train (do GC, TMA, etc) -- it
is VERY compatible with GC and especially "Contact Flow" ideas of
training slow. Scott Sonnon refers to "Soft Work" and "Hard Work" and
how to balance these.
Tai Chi and (many Systema people) tend to stay in "Soft Work" all the
time, and some BJJ or Mixed Martial Arts folks stay in Hard Work too
much.
All of this is related to "Deep Practice" which I specifically learned
about from John Perkins (indirectly) and his recommendation of the
book "The Talent Code" by Daniel Coyle. (I would like to start a
separate thread topic on this.)
> Hope that made sense.
Respectfully, I would ask that you look a bit deeper first to find
what is of value and what needs improvement.