Just finished a definition for deforming meshes with points or curves.
Example of how data tree structure makes it easy to manipulate
geometry with a variable number of attractors/influence points.
> Just finished a definition for deforming meshes with points or curves.
> Example of how data tree structure makes it easy to manipulate
> geometry with a variable number of attractors/influence points.
No reason the same approach couldn't be used for the control points of
a series of section curves to be lofted, thereby having the same
effect on a nurbs surface - I chose a polygon mesh because I
originally developed these definitions to perform "soft edit" type
manipulations on a mesh of landscape topography.
On Apr 10, 8:20 pm, taz <tzez...@gmail.com> wrote:
> > Just finished a definition for deforming meshes with points or curves.
> > Example of how data tree structure makes it easy to manipulate
> > geometry with a variable number of attractors/influence points.
You could also create a single NURBS surface from a grid of points
but, depending on the resolution of the point grid, some of the detail
would be smoothed over.
On Apr 10, 9:56 pm, Andrew Heumann <and...@heumann.com> wrote:
> No reason the same approach couldn't be used for the control points of
> a series of section curves to be lofted, thereby having the same
> effect on a nurbs surface - I chose a polygon mesh because I
> originally developed these definitions to perform "soft edit" type
> manipulations on a mesh of landscape topography.
> On Apr 10, 8:20 pm, taz <tzez...@gmail.com> wrote:
> > Andrew,
> > Nice project! I haven't had a chance to look at your definition yet,
> > but is there a reason you set it up for polygon meshes?
> > Just wondering since that's the most undercooked Grasshopper
> > toolbar...
> > -taz
> > On Apr 10, 8:06 pm, Andrew Heumann <and...@heumann.com> wrote:
> > > Just finished a definition for deforming meshes with points or curves.
> > > Example of how data tree structure makes it easy to manipulate
> > > geometry with a variable number of attractors/influence points.
Somehow in the months I've been using grasshopper I've never once used
the Surface From Points component, so I had kind of forgotten it
existed - thanks for the suggestion!!
Andrew
On Apr 11, 12:51 pm, taz <tzez...@gmail.com> wrote:
> You could also create a single NURBS surface from a grid of points
> but, depending on the resolution of the point grid, some of the detail
> would be smoothed over.
> On Apr 10, 9:56 pm, Andrew Heumann <and...@heumann.com> wrote:
> > No reason the same approach couldn't be used for the control points of
> > a series of section curves to be lofted, thereby having the same
> > effect on a nurbs surface - I chose a polygon mesh because I
> > originally developed these definitions to perform "soft edit" type
> > manipulations on a mesh of landscape topography.
> > On Apr 10, 8:20 pm, taz <tzez...@gmail.com> wrote:
> > > Andrew,
> > > Nice project! I haven't had a chance to look at your definition yet,
> > > but is there a reason you set it up for polygon meshes?
> > > Just wondering since that's the most undercooked Grasshopper
> > > toolbar...
> > > -taz
> > > On Apr 10, 8:06 pm, Andrew Heumann <and...@heumann.com> wrote:
> > > > Just finished a definition for deforming meshes with points or curves.
> > > > Example of how data tree structure makes it easy to manipulate
> > > > geometry with a variable number of attractors/influence points.