I definitely like the latest changes,
but unfortunately the use of CANVAS causes some issues.
E.g: Negative positioning in image sprites will throw an error:
http://code.google.com/p/gmaps-api-issues/issues/detail?id=3103
and the anchor argument for shadow image won't work anymore:
http://code.google.com/p/gmaps-api-issues/issues/detail?id=3112
If you run into this, setting the version to v=3.3 will might help you
out.
- Martin
On 2 Mrz., 06:08, "Chris Broadfoot (Google Employee)"
<
c...@google.com> wrote:
> Hi all,
>
> Recently a new version of the Maps API went live. We have made improvements
> to Marker rendering performance.
>
> Mobile browsers and IE can now display hundreds of markers in a second,
> while modern desktop browsers can render thousands of markers in a second.
>
> Note: if you listen for DOM events on elements inside MapPanes, DOM events
> may not fire for elements in Panes 0, 1, and 2. See the MapPanes reference
> here:
http://code.google.com/apis/maps/documentation/javascript/reference.h...
>
> A brief reminder (again!) that production sites should specify a minor
> version when loading the API:
http://code.google.com/apis/maps/documentation/javascript/basics.html...
>
> In this release:
> * Markers now rendered in Canvas where available
> * Bigger click targets for polylines, polygons, KML
>
> Change log:
http://code.google.com/p/gmaps-api-issues/wiki/JavascriptMapsAPIv3Cha...
>
> Thanks,
> Chris