Is the game open source?
I don't see a license file.
Cool!
Can anyone get someone from the game studio onto this thread?
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Hi!I'm Rick Dakan, from Mob Rules Games. Harley pointed me towards this thread, so I wanted to introduce myself. Sorry to bring bad associations to Go!Anyway, if you have any questions, I'll happily answer them. Here are links to the two blog posts where I explain things.best,Rick
Slightly bad PR day for Go:
http://www.bbc.co.uk/news/technology-20003916
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Out of curiosity, has anyone on this list actually experienced problems hiring programmers for positions where Go was the language, or one of the languages, used?
<< Unfortunately, getting online play working took three times longer than estimated (instead of the twice as long as estimated I’d been counting on). It also required making adjustments to programming for all the levels, even when they’re not being played online. With no one left on the project who is capable of implementing those changes and debugging them during testing, the game is in a very patchwork state. In some cases, levels that once worked fine now have serious issues. Fixing those issues would require fixes both to the level programming and the core system programming, working in tandem. >>
The above paragraph made me think, especially this sentence: "In some cases levels that once worked fine now have serious issues". Were the requriements for the project changed in-flight? How can it be that you had significant components already working and then developed them into an unworking state? Normally when you have reached a milestone where you have something working to show for your work, you would do an intermediate release of that part. I think whoever wants to jump in and try to fix things should talk first to the original developers. ... just my 3 Cents.
Cheers.