To you, kind time!
How to make any shape out of triangles?
Very simply
See picture!
О©╫О©╫О©╫О©╫О©╫О©╫О©╫О©╫О©╫.
О©╫:\О©╫О©╫О©╫О©╫О©╫-О©╫О©╫О©╫О©╫О©╫О©╫О©╫О©╫О©╫\const_...@bk.ru\+7\906\241\09\69
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О©╫О©╫О©╫О©╫О©╫О©╫О©╫лёО©╫О©╫О©╫О©╫ О©╫О©╫О©╫О©╫О©╫О©╫, О©╫О©╫О©╫О©╫О©╫О©╫О©╫ О©╫О©╫О©╫О©╫!
See picture!
Fri, 15 Oct 2010 09:59:34 -0700 (PDT) О©╫О©╫О©╫О©╫О©╫О©╫ О©╫О©╫ FLWQ <alfreds...@gmail.com>:
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Ken G.Brown
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Gerald de Jong
Beautiful Code BV
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Starting with random, and massaging it in the direction you want works
well for shapes that are mathematically definable (I did it for a
sphere and torus) and where the look you want does not emphasize the
underlying symmetry.
-Camilla
In this picture, I don't see pentagon but I do see stretched hexagons around the edges. No one ever said the pentagons could not be in the same hemisphere.
--
Agreed. And thanks for the posts! I am reading the posts, but I
haven't that much to add because I'm a newbie, still.
Hector said this picture had pentagons, but I can't find any! (not
with "5 circles around" them anyway)
http://myrmecos.files.wordpress.com/2008/09/hethead1.jpg
I do see the hexagons becoming rounder toward the middle, and becoming
more irregular towards the sides, becoming sometimes almost squares.
Alain Lobel's work seems even more useful than the others because his
structures seem relatively easy to build.
The concepts are all ridiculously complex, so it'll take me quite some
time to take it in ;)
A: Positive and negative angles (mount and valley).
----- Original Message -----
From: "Gerry in Quebec" <toomey...@gmail.com>
To: "Geodesic Help Group" <geodes...@googlegroups.com>
Sent: Sunday, October 17, 2010 6:07 PM
Subject: Re: How to make any shape out of triangles?
Construction-element Ronald D. Resch
<http://www.google.com/patents?id=PTs0AAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false>
GEOMETRICAL DEVICE HAVING ARTICULATED RELATIVELY MOVABLE SECTIONS
<http://www.google.com/patents?id=rPtXAAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false>
SELF-SUPPORTING STRUCTURAL UNIT HAVING A SERIES OF REPETITIOUS GEOMETRICAL
<http://www.google.com/patents?id=rPtXAAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false>
Self-supporting structural unit having a three-dimensional surface
<http://www.google.com/patents?id=K781AAAAEBAJ&printsec=abstract&zoom=4&source=gbs_overview_r&cad=0#v=onepage&q&f=false>
Ken G. Brown
I notice that in the wasp's eye, the transition between the different
shapes is much more gradual. In many or all man-made structures I've
seen there are just some regular hexagons and pentagons. In the wasps
eye you can follow the transition: in the middle you have regular
hexagons, and toward the edges they become more and more irregular...
You don't have 1 pentagon like in a man-made structure, but a region
of irregular shapes, that mimic that function. (I think I see)
I suppose for this shape (the wasp's eye) this arrangement of
(ir)regular hexagons is pretty much optimized over millions of year of
evolution. So if you could try to mimic that, and do the same for
other shapes, you're probably not too far off the mark.
You could try to mimic this with programs that triangulate any shape,
or with the suggested "Delaunay triangulation" and I guess you could
do a pretty good job with that. But then you get the problem that all
shapes are a bit different, therefore difficult to produce. So you're
probably still better of by combining geometrically symmetrical
objects. Which then only leaves the corners between the objects to be
worked out by the "programs that triangulate any shape" or the
Delaunay triangulation.
Am I on the right track?
I made some out of paper and matlab, a number of years ago...:
http://web.mit.edu/cfox/www/spherical-models/2002-05-10/index.html
These have the same underlying random process, but a different way of
spanning between the points:
http://web.mit.edu/cfox/www/plaited-models/
(aie, the web and photography work looks so dated, I should do
something about that)
As far as nomenclature goes, "voronoi region" and "Delaunay
triangulation" are a dual pair.
-Camilla
Hi Dan,
I have in front of me a cardboard hexagon. In this instance it's a
regular hexagon, that is, with all edges of equal length and all
interior angles 120 degrees. I made it by taping together six
equilateral triangles. If you were to play with such a "hinged"
hexagon, you'd see it's possible to twist it into various
configurations.............................
On Tue, 19 Oct 2010, TaffGoch wrote:
> I've experimented modeling the latter, in SketchUp, and it's not easy. (It
> would likely be easier with a cardboard model.) Since angle
> inclinations/declinations affect adjacent coincident edges, adjustments in
> SketchUp requires rotating several triangles at one time, which SketchUp
> can't do. I can see why the website mentions dedicated software, written to
> design the different arrangements.
I mentioned the Antiprism minmax program before, which tries to
make edge lengths equal with vertices constrained to a sphere.
It has an undocumented (unfinished) -a u option to make edges unit
length without constraining to a sphere. It should work for these
sort of models so long as the base model is close enough to the
required final model, otherwise vertices may be indented when they
should protrude, etc.
An example command which makes your model is
off_trans -s e geo_2_2 | minmax -a u -s 50 -l 40 -n 20000 | antiview
It takes about 5 seconds and the edges are unit to around 14 decimal
places
http://www.antiprism.com/misc/geo_2_2_unit.wrl
Adrian.
--
Adrian Rossiter
adr...@antiprism.com
http://antiprism.com/adrian
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