In most cases I made a icosahedron scaled with the vertexes at radius = 1. Then added the spherical icosahedron equivalent. I usually hide all but an appropriate parts of the whole on a different layer. For example, I have normally used an icosahedron edge to the zenith, and leave the two connecting icosahedron faces visible, with the lower icosa face vertexes along the x axis, then depending on the breakdown, start with an icosahedron face or the alternate triangle made by connecting the centroids of the icosahedron faces as a starting unit of symmetry.
If I define planes appropriately for example through the pent cap bases, I can rotate the pieces I start with around vertexes so that I can build the complete spherical geodesic from just the base unit of symmetry I start with. It gets a little mind bending to know which plane to use at which times to get the parts onto the far side without duplications but with the help of a real paper model you can hold in your hand, it is doable. You can mark on the paper model which faces you have attended to already, etc.
I find it is good to keep to the pure geometry until you have what you want as a wireframe, then worry about making the representation of real pieces to fit the geometry. Keep the wireframe as sort of construction lines which you can snap to etc.
I always just work only with the unit of symmetry parts to start, then use the rotate/duplicate functions relative to the various planes I've defined, to get the parts wherever on the sphere they are required.
Have fun!
Ken G. Brown
At 1:56 PM -0500 6/24/10, TaffGoch apparently wrote:
>Sergio,
>
>I downloaded your model...
><http://sketchup.google.com/3dwarehouse/details?mid=562fcabfdee93dacedb6e9e1c4aee804>http://sketchup.google.com/3dwarehouse/details?mid=562fcabfdee93dacedb6e9e1c4aee804
>
>You have discovered the big hurdle of learning 3D-graphics modeling: How do you position things in 3D space?
>
>It is required that you have prior knowledge of x,y,z coordinates for vertices, and angles in each plane (or spherical-geometry angles.)
>
>It is not only a problem with domes, but with just about anything you try to model with computer programs. To model domes is more difficult than a typical "box" house, but not as complicated as aircraft or cars (and there are lots of those in Google's 3D Warehouse.) Those SketchUp users aren't any different from you, except for experience.
>
>Truthfully, without a LOT of work, very few users can do what you're trying to do (called "stick building.") Instead, I always start with a spherical geodesic template, and work from there to generate frame struts, panels and windows. If you examine the steps depicted in this SketchUp model, you can see what I mean:
><http://sketchup.google.com/3dwarehouse/details?mid=6e17295bb802fe07180b9f756a195555>http://sketchup.google.com/3dwarehouse/details?mid=6e17295bb802fe07180b9f756a195555
>
>ALL of my models start with geodesic sphere templates, modeled mathematically with Excel spreadsheets. Once I have the template imported into SketchUp, I can add components and other geometry, to achieve the results that I want. I can't of any other way I could do it.
>_____________________
>
>Regarding your model, what frequency dome is it going to be? I should be able to provide a template (skeleton) for you to build on.
>
>-Taff
>
>--
>You received this message because you are subscribed to the "Geodesic Help" Google Group
>--
>To unsubscribe from this group, send email to GeodesicHelp...@googlegroups.com
>--
>To post to this group, send email to geodes...@googlegroups.com
>--
>For more options, visit <http://groups.google.com/group/geodesichelp?hl=en>http://groups.google.com/group/geodesichelp?hl=en
>
>Content-Type: image/png; name="anclajes_FIII_vigas_1.png"
>Content-Disposition: attachment; filename="anclajes_FIII_vigas_1.png"
>X-Attachment-Id: f_gatximpu0
>
>Attachment converted: MacProHD0:anclajes_FIII_vigas_1.png (PNGf/«IC») (0794BEFB)
congrats! Next step after Sketchup is Kerkythea so you can make
realistic renders. Very useful for presentations.
my very best
Pablo Rodriguez
Productor y Gestor Cultural
pablorodri...@gmail.com
Celular: 09 911 3041

--
You received this message because you are subscribed to the "Geodesic Help" Google Group
--
To unsubscribe from this group, send email to GeodesicHelp...@googlegroups.com
--
To post to this group, send email to geodes...@googlegroups.com
--
For more options, visit http://groups.google.com/group/geodesichelp?hl=en
<Geodesic _Weave.png>
--
You received this message because you are subscribed to the "Geodesic Help" Google Group
--
To unsubscribe from this group, send email to GeodesicHelp...@googlegroups.com
--
To post to this group, send email to geodes...@googlegroups.com
--
For more options, visit http://groups.google.com/group/geodesichelp?hl=en
<malla_metal_dark.jpg>
--
You received this message because you are subscribed to the "Geodesic Help" Google Group
--
To unsubscribe from this group, send email to GeodesicHelp...@googlegroups.com
--
To post to this group, send email to geodes...@googlegroups.com
--
For more options, visit http://groups.google.com/group/geodesichelp?hl=en
<malla_metal_dark.jpg>