On Fri, Oct 30, 2009 at 6:41 AM, an0 <an0...
> Tom, thanks a lot!
> The missing of "Link Binary With Libraries" tortured me for hours.
> Googler, improve the doc, please!
Um, at some point folks need to also read Apple's documentation. There
> On Oct 27, 12:05 pm, Tom Saxton <tom...@mac.com> wrote:
> > Peter - thanks for the link to the article, that does fill in some
> > and documents a step I had to discover by experiment: in addition to the
> > steps listed in the "Linking to the iPhone Static Library" section of the
> > "Adding the Google Data APIs to a Project" document, you also need to
> > the static library target from under the GData Xcode project down into
> > host target's "Link Binary With Libraries" folder so that it actually
> > linked in.
> > --
> > Tom Saxton
> > tom...@mac.com
> > on 10/25/09 5:46 PM, Peter J. MASON wrote:
> > > Thanks for that Tom. One has to copy over the correct
> > > simulator/device/debug/release/... files of course, but it's not that
> bad as
> > > it happens. I also recommend this article to help fill the gaps ...
> > >http://www.clintharris.net/2009/iphone-app-shared-libraries/
> > >> -----Original Message-----
> > >> From: firstname.lastname@example.org [mailto:gdata-
> > >> email@example.com] On Behalf Of Tom Saxton
> > >> Sent: Monday, 26 October 2009 2:50 AM
> > >> To: firstname.lastname@example.org
> > >> Subject: Re: How to add Gdata in iphone project for release.
> > >> I just did this last night...
> > >> The headers folder is in the build directory for the static lib.
> > >> the
> > >> Gdata project does not make its source or header files available to
> > >> host
> > >> app, which is why you need to add the Header folder, just like adding
> > >> framework.
> > >> Tom