Gargoyle 2011.1 released

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Ben Cressey

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Nov 9, 2011, 1:27:04 PM11/9/11
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The new version of Gargoyle is out! Features include: two new OS ports; new Glk API functions; Treaty of Babel support; Bocfel, the new Z-Machine interpreter; and ScottFree, an interpreter for Scott Adams games.

A complete list of changes is available here:

Thanks again to everyone who has submitted bug reports, sent me patches, or contributed to the discussions on the project mailing list. I've tried to include you all on the following credits page; please let me know right away if I've missed your name:

Packages for Windows, Ubuntu, and Mac, as well as the cross-platform source code, are now available on the project download page, located here:

Alan De Smet

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Nov 9, 2011, 3:02:04 PM11/9/11
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Ben Cressey <bcre...@gmail.com> wrote:
> The new version of Gargoyle is out!

Awesome, and congratulations! Checking the archives and the
Changes file, I have two questions:

1. What does Gargoyle use the Treaty of Babel information for?

2. Why the move to Bocfel as the default interpreter?

--
Alan De Smet http://www.highprogrammer.com/alan

Ben Cressey

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Nov 9, 2011, 3:43:04 PM11/9/11
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Gargoyle uses the Treaty of Babel metadata to set the window title - it will display the author's name and the story title now, instead of the file name and interpreter.

I'd like to extend this to show cover art as well, if I ever think of a good way to display it.

Bocfel has several virtues:

- It was designed with Glk (and Gargoyle) in mind.
- More recent features (such as Unicode support) were included from the start.
- Chris Spiegel knows a lot more about the Z-Machine than I do.

The last point is significant since I've become the de facto maintainer of the Glk Frotz port. I was never particularly excited about it, but the popularity of Z-Machine games is such that the project depends on a high quality interpreter for that format. 

I'd much rather focus my efforts on the Glk library, and source the interpreters from upstream. Bocfel lets me do that, which is great.

That said, Frotz is still included and it's trivial for players to set it as their default. It even received some updates this time around, so it's not dead, merely deprecated.




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Eric Forgeot

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Nov 9, 2011, 3:52:50 PM11/9/11
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Well done Ben and thank you for this release!

I've updated the Archlinux package:
https://aur.archlinux.org/packages.php?ID=16008

And congratulation for keeping the source archive consistent: I didn't need to correct the path and files (like in so many projects), so in order to update the package I just had to 1/ change the release number 2/ change the checksum

Stuart Allen

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Nov 9, 2011, 6:15:06 PM11/9/11
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Thanks for all your effort once again Ben. I notice that PNGs are now
displaying perfectly for me too! :)
Regards,Stuart
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Sylvain

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Feb 20, 2012, 3:36:03 PM2/20/12
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Hi,

Better later than never :) I uploaded the new version to
http://packages.debian.org/sid/gargoyle-free

I enabled Alan 3, which is now free software (Artistic License 2.0),
and also contacted the author about Alan 2. I'm currently waiting for
his answer.

The package description reads as follow:

Gargoyle is an Interactive Fiction (text adventure) player that
supports all the major interactive fiction formats.

Most interactive fiction is distributed as portable game files. These
portable game files come in many formats. In the past, you used to
have to download a separate player (interpreter) for each format of
IF you wanted to play. Instead, Gargoyle provides unified player.

Gargoyle is based on the standard interpreters for the formats it
supports: .taf (Adrift games, played with Scare), .dat (AdvSys),
*.agx/.d$$ (AGiliTy), .a3c (Alan3), .asl/.cas (Quest games, played
with Geas), .jacl/.j2 (JACL), .l9/.sna (Level 9), .mag (Magnetic),
*.saga (Scott Adams Grand Adventures), .gam/.t3 (TADS),
*.z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8 (Inform Z-Machine games, played with
Frotz, Nitfol or Bocfel), .ulx/.blb/.blorb/.glb/.gblorb (Inform or
Supergl�s games compiled to the Glulxe VM in Blorb archives, played
with Git or Glulxe), .zlb, .zblorb (Inform Z-Machine games in Blorb
archives, played with Frotz).

(note: do not confuse the Git Glux interpreter with the Git DVCS or
the GNU Interactive Tools)

Gargoyle also features graphics, sounds and Unicode support.

Technically all the bundled interpreters support the Glk API to
manage I/O (keyboard, graphics, sounds, file) in IF games. Gargoyle
provides a Glk implementation called garglk that displays texts and
images in a graphical Gtk window, with care on typography.

Limitations:

* This free version of gargoyle does not include the non-free Alan2
and Hugo interpreter (and use a different, free monospace font).

* While Gargoyle can display in-game pictures, it does not provide a
way to display the cover art present in some Blorb archives.

* The TADS interpreter doesn't support HTML TADS; you can play
the games, but will miss the hyperlinks.

Cheers!

- Sylvain

Ben Cressey

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Feb 22, 2012, 6:59:19 PM2/22/12
to Sylvain, garglk-dev
Thanks for doing this, Sylvain!

On Mon, Feb 20, 2012 at 12:36 PM, Sylvain <be...@beuc.net> wrote:
Hi,

Better later than never :) I uploaded the new version to
http://packages.debian.org/sid/gargoyle-free

I enabled Alan 3, which is now free software (Artistic License 2.0),
and also contacted the author about Alan 2.  I'm currently waiting for
his answer.

The package description reads as follow:

 Gargoyle is an Interactive Fiction (text adventure) player that
 supports all the major interactive fiction formats.

 Most interactive fiction is distributed as portable game files. These
 portable game files come in many formats. In the past, you used to
 have to download a separate player (interpreter) for each format of
 IF you wanted to play. Instead, Gargoyle provides unified player.

 Gargoyle is based on the standard interpreters for the formats it
 supports: .taf (Adrift games, played with Scare), .dat (AdvSys),
 *.agx/.d$$ (AGiliTy), .a3c (Alan3), .asl/.cas (Quest games, played
 with Geas), .jacl/.j2 (JACL), .l9/.sna (Level 9), .mag (Magnetic),
 *.saga (Scott Adams Grand Adventures), .gam/.t3 (TADS),
 *.z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8 (Inform Z-Machine games, played with
 Frotz, Nitfol or Bocfel), .ulx/.blb/.blorb/.glb/.gblorb (Inform or
 Superglús games compiled to the Glulxe VM in Blorb archives, played
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