Games for Health Conference 2012 Update

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Ben Sawyer

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May 23, 2012, 4:29:19 PM5/23/12
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Hi Everyone,

The 8th Annual Games for Health Conference in Boston, MA at the Hyatt Harboside Hotel is June 12-14!

     Register today at: http://www.regonline.com/gbew2012

HOTEL ROOMS SELLING OUT! BOOK TODAY!
There are, at best, 12 rooms left at our lowest rates. We expect them gone by end of week. 


CONFERENCE UPDATE!
All our conference, and pre-conference events are now fully scheduled and online.

Games for Health (June 13-14)
 
Out & About III: Mobile Serious Games (June 12)
 
Enabled Play: 4th Annual Games Accessibility Day (June 12)
 
Ludica Medica II: Game-based Medical Modeling, Simulation & Education (June 12)
Games for Health Keynotes!

KEYNOTES!
Jay Walker, curator and chairman of TEDMED, a global community of people who passionately believe that the future of health and medicine is here, will provide the end-of-conference special guest keynote: “Gaming the System”.

Bill Crounse, MD, senior director of worldwide health for Microsoft, will present “Connecting & Kinecting Health and Health Care,” which will explore how Microsoft and its partners are merging its information and game technologies to create global solutions for personal health and professional health care.

Constance Steinkuehler Squire, senior policy analyst for the White House Office of Science and Technology Policy, will discuss the opportunities for videogames to address national challenges, including those in health, health care, and biotechnology.

Jane McGonigal, New York Times bestselling author and co-founder of SuperBetter Labs, will highlight the design and release of SuperBetter, a game-based social application designed to help people boost personal resilience and lead healthier, longer, and more positive lives.

Join Over 200 Organizations at Games for Health Including...
Join attendees from over 200 organizations including...

1st Playable Productions, 2b3d, 3-C Institute for Social Development, 3D Lab, University of Michigan, Ablerta Health Services, ADAM Center at Long Island University, ADL Co-Lab (Katmai), Alberta Children's Hospital, Association of American Medical Colleges, ASU, Auckland UniServices, Ayogo, Bagooba, Baylor College of Medicine, BitGym, Blitz Games Studios, Blue Marble Games, Boston Medical Center, BreakAway Games, Brigham and Women's Hospital, Center for Organ Recovery & Education, Chamberlain College of Nursing, Charles River Analytics, Children's Hospital of Philadelphia, Child's Play Charity, Cigna Corporation, Computer Sports Medicine, Inc., Context Communication Consulting, Cybex International, DePaul Univ., Di ITEK - Confederation of Danish Industries, Digitalmill, E-Line Media, Education Development Center, EK Shriver Center, UMASS Medical School, Elbrys Networks, Eliza Corporation, enVie Interactive, Entertainment Software Association, Etcetera Edutainment, Feldman Stakeholder Relations, Field Fresh Apps, LLC, FigureRunning, Fitxchange, Foley Hoag, LLP, Frederico Arts, LLC, FunGoPlay, Games for Health Europe, GeoPalz, George Washington University, Glasgow Caledonian University, GreenGoose, GridRepublic, Health Games Research, Health Resources in Action, Healthcare Delivery Institute at WPI, HealthTeacher, HopeLab, Hughes BioPharma Advisers LLC, Humana, IBM, IGDA Game Accessibility SIG, Informed Medical Decisions Foundation, Institute for Creative Technologies, IT University of Copenhagen, Jennifer Ann's Group, Kansas State University, Klein Buendel, Inc., Knowledge Lab, Kognito Interactive, Kyushu University, LearningPort Strategies, LLC, Legacy Foundation, Little Chicken Game Company, Lawrence Memorial Regis College, Mad*Pow, Mango Health, MapMyFITNESS, Massachusetts General Hospital, McGill University, McMaster University, Medical University of South Carolina, MeYou Health, Michigan State University, Microsoft, Mighty Play, Mindbloom, Inc., Morphonix LLC, MotionFitness, Muzzy Lane Software, National Center for Telehealth & Technology, NMSU / Exergames Unlocked, Northeastern University, Numedeon Inc, NYU, O'Reilly Media, Odense University Hospital, Osaka University Hospital, Pediatric IBD Foundation, PersonalGenomes.org, PHI, Physicality, Post University, Preventure, Publicis Healthware International, Pulse + Signal, R.I.T., RallyOn, RANJ Serious Games, Realtime Associates, Inc., RelayHealth, Rivers Lab UMDNJ, Robert Wood Johnson Foundation, RTI International, Schell Games, Seoul National University, SimQuest, Start Strong Rhode Island, Stupid Fun Club, SuperBetter Labs, TATRC, Teachers College Columbia University, Terrific Corp, The Century Council, The Children's Hospital of Philadelphia, The Children’s University Hospital, The Games for Health Journal, The Geneva Foundation, The Get-Well Gamers Foundation, The MITRE Corporation, The Rose Family Foundation, The University of Hong Kong, Thought Technology Ltd, Tufts University, Ubisoft, University of Missouri, UC Santa Barbara, UMass Medical School, UMMS E.K. Shriver Center, UnitedHealth Group, Universidade Federal do Rio Grande, University of California, Santa Cruz, University of Cincinnati, University of Florida, University of Maine, University of Massachusetts, University of Michigan, University of Ottawa, University of Pennsylvania, University of Pittsburgh, University of South Carolina, University of Southern California, University of Vienna - Faculty of Psychology, University of Wisconsin-Madison, University South Florida, Virtual Heroes/ARA, Viximo, Inc., WeChi, WellPlay Health, West Health Institute, Worcester Polytechnic Institute, Xvivo Scientific Animation, Yale School of Nursing, Yale University School of Medicine

GAMES FOR HEALTH CO-LOCATED TUTORIALS
Our conference features several tutorials you may be interested in attending.

A tutorial by Ben Sawyer is offered on Monday, June 11. You can sign up for this tutorial during registration. A full agenda is pasted at the end of this email.


Designer Jessica Hammer (who worked on Lit2Quit - a great mobile game to aid smoking cessation) has agreed to do a free workshop in the late afternoon of June 12 for our Pre-Conference attendees and early arrivals on June 12 from 4pm-6:30pm. If you wish to take part in this tutorial please email us with subject line Hammer Tutorial and you will be added to the limited but available spots for this session.



Attendance to this tutorial is open first to attendees of our June 12 program, and then to all other registrants as space allows.

Didier Combatalade of Thought Technology is going to provide mini-sessions during breaks, lunch, and other points for people interested in processes for detecting, measuring, and recording phsyiological signals in and from games.


PROMOTE THIS EVENTIf you want to help us promote the conference on Twitter, Facebook & Google+ here are some suggested <140 character posts

Three Days, 4 Events, 6+ Tracks, 100+ Speakers, 60+ Sessions: @GamesForHealth Conf 2012 in Boston 6/12-6/14 http://bit.ly/gfh2012

8th Annual @GamesForHealth Conf. Boston: 6/12-6/14. Great talks+demos on use of videogames in health/healthcare. http://bit.ly/gfh2012

@GamesForHealth Conf 2012 Boston 6/12-6/14. 3Days exploring videogame help with health+healthcare http://bit.ly/gfh2012

Attend the 2012 @GamesForHealth Conf! Boston 6/12-6/14. Explore how videogames help with health/healthcare http://bit.ly/gfh2012

The Mobile Pre-Conference schedule for @GamesForHealth on 6/12 in Boston is now available: http://bit.ly/ooasched12

Schedule for Out & About III: Mobile Serious Games in Boston 6/12 is now available: http://bit.ly/ooasched12

SERIOUS GAMES DESIGN & PRODUCTION TUTORIAL
Monday June 11, 2012
Hyatt Harborside Hotel


The tutorial walks through a number of important areas concerning serious games and how to best think about their design & production. Drawing on 10 years of experience working on the design, and production of over two dozen serious game projects this tutorial helps novices and experts by combining key basics with specific experience-based stories of past projects.

9:00 AM Introduction to Day

9:30 AM Tutorial I : Understanding the Basics
Games, Simulations, and Gamification

10:45 AM Tutorial II : Basic Scoping for Serious Games
Developing and Refining a Basic Game Design

11:45 AM Tutorial III : Developers, Budgets, and Schedules
Finding, Contracting, and Managing Developers

12:30 PM Lunch

1:30 PM Tutorial IV : Next Level Serious Game Design
A Deeper Dive Into Designing

2:45 PM Tutorial V : Production & What do I Do?
What Happens Once Work Starts?

3:45 PM Tutorial VI : Making the Case & Case Studies

Part I: How Do You Advocate for Games
Part II:Examples of Successful Projects

4:45 PM Tutorial VII : Big Insights in Small Sentences

The Little Things That Make a Difference

5:30 PM Ending Mixer + Q&A

Questions, Wine+Beer, Networking
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