OFFICE OF THE NATIONAL COORDINATOR FOR HEALTH IT/HHS (ONC) LEADS NATIONAL DISCUSSION ON
GAMES FOR BETTER HEALTH & HEALTH CARE
GAMES FOR HEALTH WEBINAR
May 29th 2pm EDT-4pm EDT (11am-1pm PDT) Tweet questions to experts with #games4health
Space is limited. Reserve a Webinar seat now for this event here:
https://www3.gotomeeting.com/register/610279142
Washington, DC — (May 23, 2012) The Office of the National Coordinator for Health IT/HHS in partnership with the Institute for the Future and SuperBetter Labs will host a joint webinar to be held on Tuesday, May 29th, from 11 am–1 pm PDT (2 pm–4pm EDT) to discuss key opportunities for using games to improve health outcomes.
Attendees will be invited to engage with the experts directly through the use of live social media during the webinar.
National experts participating in the Webinar will include:
• Lygeia Ricciardi, Senior Policy Advisor for Consumer e-Health, Office of the National Coordinator for Health IT/HHS
• Wil Yu, Director, Innovations, Office of the National Coordinator for Health IT/HHS
• Jane McGonigal, PhD, Chief Creative Officer, SuperBetter Labs
• Ben Sawyer, Founder, Games for Health
• Rod Falcon, Director, Health Horizons Program, Institute for the Future
• Erin Poetter, Policy Analyst, Consumer e-Health/Innovations, Office of the National Coordinator for Health IT/HHS
• Bradley Kreit, Research Director, Institute for the Future and Webinar Moderator
“Games offer a uniquely valuable tool for taking complex health data and making it meaningful and actionable to patients across a variety of demographics and health states,” states Wil Yu, Director, Innovations at the Office of the National Coordinator for Health IT at HHS.
The Webinar will be an interactive discussion about findings from a recent paper by IFTF, Innovations in Games: Better Health and Health Care, developed from a workshop in February 2012 at the White House Conference Center gathering on innovations in health gaming. Webinar attendees can tweet questions to #games4health. Experts will discuss key game strategies to improve health outcomes by engaging patients in their health, improving self-efficacy, promoting collaboration to enhance research and development, and leveraging other aspects of game dynamics to promote health and well-being.
Topics to be covered will include why games can improve health; federal initiatives to explore games to improve health outcomes; the latest research; challenges for the future; and opportunities for health IT, game entrepreneurship and health care professionals to engage together.