Does anybody know of some good examples (or not-so-good examples) of
game mechanics and dynamics being used to change energy consumption
behaviours? Either aimed at reducing energy use, or shifting from peak
to off-peak (or even black-hat examples which increased energy
consumption, by accident or design).
I'm most interested in reducing (or shifting to off-peak) electricity
use in homes or small business, especially using mobile devices, but I'd
love to hear any examples that don't fall into that area, too (e.g.
Honda's Eco Assist).
Many Thanks,
Ben Rolfe,
Engage Research Lab,
University of the Sunshine Coast, Australia.
Evonne Heyning
about.me/amoration
Interactive Producer
@amoration
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------------------------------------------------------------ Sebastian Deterding | coding conduct Mail: seba...@codingconduct.cc | Twitter: dingstweets Web: http://codingconduct.cc | Skype: sebastiandeterding ------------------------------------------------------------ New: My Web Directions London 2011 keynote on gamification: http://j.mp/dontplay
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- Jesse Schell
Many Thanks,
Ben.