The International Federation of the Red Cross/Red Crescent Climate Centre (IFRC-CC) has developed participatory games to provide an experiential learning experience about using scientific data, that is, forecasts, in the decision-making process related to disaster preparedness.
The games, though in the early stages of iterative development, are very popular and we find ourselves scrambling to meet the demands of a broad spectrum of potential player communities which range from the IFRC itself along with many other national and global humanitarian organizations and include government representatives, community leaders, members of the community, NGOs, donors and other stakeholders.
What we’re looking for at this point are examples of existing games that bring the participant through a similarly complex decision process based on a probability where there is no way to avoid the randomness of whether the predicted event materializes.
We are interested in both of these perspectives: • Games that address disaster preparedness • Games that are designed to illustrate a complex decision-making process but are not tailored to the humanitarian sector
Although face-to-face game play seems to be the most effective format for this type of learning experience, games in other formats will be just as informative.
This was created by a team that was embedded with the Canadian Red Cross at the very beginning of the Haiti Earthquake. It may not exactly suit your purposes but it has been very critically successful and the unique access footage they use makes the experience of the game impactful,
CM
On 11/29/11 6:24 PM, "Patricia" <f...@climatecentre.org> wrote:
> The International Federation of the Red Cross/Red Crescent Climate > Centre (IFRC-CC) has developed participatory games to provide an > experiential learning experience about using scientific data, that is, > forecasts, in the decision-making process related to disaster > preparedness.
> The games, though in the early stages of iterative development, are > very popular and we find ourselves scrambling to meet the demands of a > broad spectrum of potential player communities which range from the > IFRC itself along with many other national and global humanitarian > organizations and include government representatives, community > leaders, members of the community, NGOs, donors and other > stakeholders.
> What we¹re looking for at this point are examples of existing games > that bring the participant through a similarly complex decision > process based on a probability where there is no way to avoid the > randomness of whether the predicted event materializes.
> We are interested in both of these perspectives: > € Games that address disaster preparedness > € Games that are designed to illustrate a complex decision-making > process but are not tailored to the humanitarian sector
> Although face-to-face game play seems to be the most effective format > for this type of learning experience, games in other formats will be > just as informative.
> Thanks, > Patricia
Christine McGlade Manager Interactive & Digital Media P: 416-484-2810 E: cmcgl...@tvo.org
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What you seem to be looking for in game examples describes a vast swathe of military wargames, where decision-making processes are complex (albeit far more hierarchical) while outcomes are stochastically-determined. It also describes an awful lot of non-military government crisis games, such as those that address pandemic preparedness. A good contact on the latter would be the folks at the Center for Applied Strategic Learning at National Defense University, who routinely run these sorts of games. Email me off-list and I'll suggest some contacts.
Also, if you want to crowd-source on this more broadly, would you consider writing up a short piece on what you're trying to do that we could post at PAXsims (http://paxsims.wordpress.com)? The website is aimed at professionals who use serious games to address development, peace,and conflict issues, and so quite a few folks among our regular readers might have ideas. Again, contact me off-list if you're interested.
We have used a game developed by Engineers Without Borders, Canada called the Green Revolution which is a group role-play simulation. In its original version http://chapters.ewb.ca/pages/enabling-programs/member-learning/develo... it is still a fairly multi-faceted decision problem and it is easy to come up with extensions based on water availability, market dynamics, etc. We are currently working on putting it online using a Geographic Information System as the model engine to replicate scientific models. You can read more about this work here http://osu-geogames.blogspot.com/2010/09/geogame-green-revolution.html. and feel free to contact me if you have questions.
Ola
On Nov 29, 6:24 pm, Patricia <f...@climatecentre.org> wrote:
> The International Federation of the Red Cross/Red Crescent Climate > Centre (IFRC-CC) has developed participatory games to provide an > experiential learning experience about using scientific data, that is, > forecasts, in the decision-making process related to disaster > preparedness.
> The games, though in the early stages of iterative development, are > very popular and we find ourselves scrambling to meet the demands of a > broad spectrum of potential player communities which range from the > IFRC itself along with many other national and global humanitarian > organizations and include government representatives, community > leaders, members of the community, NGOs, donors and other > stakeholders.
> What we’re looking for at this point are examples of existing games > that bring the participant through a similarly complex decision > process based on a probability where there is no way to avoid the > randomness of whether the predicted event materializes.
> We are interested in both of these perspectives: > • Games that address disaster preparedness > • Games that are designed to illustrate a complex decision-making > process but are not tailored to the humanitarian sector
> Although face-to-face game play seems to be the most effective format > for this type of learning experience, games in other formats will be > just as informative.
The game that first came to my mind is a video game called Mass Effect. A Sci-fi action roleplaying game with plenty of decision- making throughout the story. If you give it the time it takes to play it.
And about disaster preparedness. There is a book called The zombie survival guide, by Max Brooks. It might sound silly but it is actually a very useful book, applicable on way more scenarios than a zombie outbreak.
I hope you give them both a chance.
Best regards Marcus Olsson
On Nov 30, 12:24 am, Patricia <f...@climatecentre.org> wrote:
> The International Federation of the Red Cross/Red Crescent Climate > Centre (IFRC-CC) has developed participatory games to provide an > experiential learning experience about using scientific data, that is, > forecasts, in the decision-making process related to disaster > preparedness.
> The games, though in the early stages of iterative development, are > very popular and we find ourselves scrambling to meet the demands of a > broad spectrum of potential player communities which range from the > IFRC itself along with many other national and global humanitarian > organizations and include government representatives, community > leaders, members of the community, NGOs, donors and other > stakeholders.
> What we’re looking for at this point are examples of existing games > that bring the participant through a similarly complex decision > process based on a probability where there is no way to avoid the > randomness of whether the predicted event materializes.
> We are interested in both of these perspectives: > • Games that address disaster preparedness > • Games that are designed to illustrate a complex decision-making > process but are not tailored to the humanitarian sector
> Although face-to-face game play seems to be the most effective format > for this type of learning experience, games in other formats will be > just as informative.
Interesting stuff; the simulation reminds me of role-playing sims you can purchase from the Harvard Program on Negotiation, http://www.pon.org/catalog/index.php . These are super-high-quality as they've been tested and tweaked over years of use with hundreds to thousands of students.
On Wed, Nov 30, 2011 at 2:06 PM, Ola A <ahlqvis...@gmail.com> wrote: > We have used a game developed by Engineers Without Borders, Canada > called the Green Revolution which is a group role-play simulation. In > its original version
> On Nov 29, 6:24 pm, Patricia <f...@climatecentre.org> wrote: > > The International Federation of the Red Cross/Red Crescent Climate > > Centre (IFRC-CC) has developed participatory games to provide an > > experiential learning experience about using scientific data, that is, > > forecasts, in the decision-making process related to disaster > > preparedness.
> > The games, though in the early stages of iterative development, are > > very popular and we find ourselves scrambling to meet the demands of a > > broad spectrum of potential player communities which range from the > > IFRC itself along with many other national and global humanitarian > > organizations and include government representatives, community > > leaders, members of the community, NGOs, donors and other > > stakeholders.
> > What we’re looking for at this point are examples of existing games > > that bring the participant through a similarly complex decision > > process based on a probability where there is no way to avoid the > > randomness of whether the predicted event materializes.
> > We are interested in both of these perspectives: > > • Games that address disaster preparedness > > • Games that are designed to illustrate a complex decision-making > > process but are not tailored to the humanitarian sector
> > Although face-to-face game play seems to be the most effective format > > for this type of learning experience, games in other formats will be > > just as informative.
> > Thanks, > > Patricia
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we have signed an MOU and are actually in the final stage of completing a Disaster Risk Reduction(DRR) Game for MERCY Malaysia - http://www.mercy.org.my/.
The board game focus on Disaster Management in particular Disaster Preparedness and the starting point we are focusing on Earthquake, Tsunami, Flood, Thypoon and Pendemic. Its about educating, promoting and advocating the DRR.
The game make the players to prioritize, decision making and collaborating with others to save the world!
By the way, my name is Effendy Norzaman from Malaysia. I am the Founder of FnD mindspot, We are an enterprise that promote game and the power of game. We have a place where people come and hangout and play games(mainly physical game where more human interaction).
That outlet also become our showroom and our R&D centre where we study games in details, its mechanics and how can we use that in non gaming context and every day life to engage people and solve problems.
We also going out promoting games and design and customize games for others. We have been in operation nearly 2 years now. www.facebook.com/FnD.mindspot
Our DRR game for MERCY just now will be of your interest, it will be complete by January 2012.
Keep in touch and lets see how can we help to save the world! :-)
I can be contacted at f...@mindspot.com.my as well.
Best regards
FnD
On Nov 30, 7:24 am, Patricia <f...@climatecentre.org> wrote:
> The International Federation of the Red Cross/Red Crescent Climate > Centre (IFRC-CC) has developed participatory games to provide an > experiential learning experience about using scientific data, that is, > forecasts, in the decision-making process related to disaster > preparedness.
> The games, though in the early stages of iterative development, are > very popular and we find ourselves scrambling to meet the demands of a > broad spectrum of potential player communities which range from the > IFRC itself along with many other national and global humanitarian > organizations and include government representatives, community > leaders, members of the community, NGOs, donors and other > stakeholders.
> What we’re looking for at this point are examples of existing games > that bring the participant through a similarly complex decision > process based on a probability where there is no way to avoid the > randomness of whether the predicted event materializes.
> We are interested in both of these perspectives: > • Games that address disaster preparedness > • Games that are designed to illustrate a complex decision-making > process but are not tailored to the humanitarian sector
> Although face-to-face game play seems to be the most effective format > for this type of learning experience, games in other formats will be > just as informative.