Knowledge Transfer

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st...@aol.com

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Mar 31, 2011, 1:37:45 PM3/31/11
to Games for Change, flet...@ida.org
In regards to knowledge transfer, do you mean transfer from games to
tasks in school, at work, or in real life? If so, my colleague Dexter
Fletcher and I have been concerned about that for some time. We have
co-authored a long (almost 100 printed pages) research review dealing
with that topic to be published in our edited book, "Computer Games
and Instruction," due out next week from Information Age Publishers.
I will post the volume’s Table of Contents on this listserv once the
book is published.

Sig Tobias
Eminent Research Professor
Division of Educational Psychology & Methodology
University at Albany, SUNY 12222

Winston Wolff

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Mar 31, 2011, 2:43:28 PM3/31/11
to st...@aol.com, Games for Change, flet...@ida.org
By "knowledge transfer" are you talking about having the player take strategies learned in the game and use them outside the game? I saw some work done on teaching kids problem solving strategies in board games, and then using those strategies outside the game. I heard it through these folks:

http://www.futurekidsnyc.com/mindlab.htm

-ww

Winston Wolff
Stratolab - Games for Learning
tel: (646) 827-2242
web: www.stratolab.com

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Aaron Chia Yuan Hung

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Mar 31, 2011, 2:50:41 PM3/31/11
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Kurt Squire has a great piece on transfer in Game Studies (http://www.gamestudies.org/0102/squire/)

Winston Wolff

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Apr 1, 2011, 1:01:13 AM4/1/11
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Following the Gamestudies link through several papers, I came across this description of Lure of the Labyrinth:

"Lure of the Labyrinth’s target audience is middle school students, and its primary goal is the enhancement of pre- algebra math learning, with a secondary goal of improving literacy. It is a long-form puzzle adventure game played over many sessions, with a persistent narrative that evolves over time. In order to complete the game players must navigate complex mathematical spaces, and solve puzzles that embody the big ideas of mathematics. Playing on teams, students also have incentives to share their ideas about puzzle solving through an in-game message board, thereby bringing into the game space the kind of literacy activities usually reserved for game FAQs and interest groups. Teachers are encouraged to let students play the game in advance of encountering the same material in school, so that when the topic is introduced in the classroom students can demonstrate their hard-earned expertise, rather than meet each new subject as neophytes."


Has anybody tried using Lure of the Labyrinth in a classroom? What were your experiences?


Winston Wolff
Stratolab - Games for Learning
tel: (646) 827-2242
web: www.stratolab.com

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