Tools used to measure behavior change/self-reflection in video games

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Isidor Cardenas

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May 20, 2013, 10:03:13 AM5/20/13
to Games for Change
Greetings!

I am thinking of doing a qualitative study in the context of health and lifestyle habits - how a video game can be used to promote healthy behavior change in real life or allow the player to reflect on his/her health choices through playing the game.

I am looking for existing research that uses tools/methodology to measure behavior change of the player before and after playing a video game.

Thanks and more power to the community!

Sid

Kristopher Purzycki

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May 20, 2013, 10:39:43 AM5/20/13
to Isidor Cardenas, Games for Change
Just heard this over the weekend - not a long interview, but there might be some helpful resources.



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