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  <id>http://groups.google.com/group/game-music-box</id>
  <title type="text">Game Music Box Google Group</title>
  <subtitle type="text">
  Game Music Box for Macintosh support and development discussion
  </subtitle>
  <link href="/group/game-music-box/feed/atom_v1_0_msgs.xml" rel="self" title="Game Music Box feed"/>
  <updated>2009-08-04T03:51:23Z</updated>
  <generator uri="http://groups.google.com" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>KungFuFurby</name>
  <email>kungfufu...@gmail.com</email>
  </author>
  <updated>2009-08-04T03:51:23Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/c1166fc178c0f6f7/72ec0c13f0cee828?show_docid=72ec0c13f0cee828</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/c1166fc178c0f6f7/72ec0c13f0cee828?show_docid=72ec0c13f0cee828"/>
  <title type="text">Serious problem with SPC playback</title>
  <summary type="html" xml:space="preserve">
  This also affects Audio Overload 2.0b7 and later. I have posted this &lt;br&gt; problem on those forums as well. &lt;br&gt; &lt;p&gt;I have found a serious problem with the SPC playback, and this only &lt;br&gt; affects one known game so far. The game is Shin Togenkyo, and the &lt;br&gt; problem is already there when dumped. The problems range from the
  </summary>
  </entry>
  <entry>
  <author>
  <name>KungFuFurby</name>
  <email>kungfufu...@gmail.com</email>
  </author>
  <updated>2007-12-04T20:43:32Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/9e2a3a7d979fd28c/0b89ebe695b33fc6?show_docid=0b89ebe695b33fc6</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/9e2a3a7d979fd28c/0b89ebe695b33fc6?show_docid=0b89ebe695b33fc6"/>
  <title type="text">ID666/Extended ID666 Tag Editor for SPC</title>
  <summary type="html" xml:space="preserve">
  I would like to see if an ID666/Extended ID666 tag editor can be put &lt;br&gt; in for SPC. This is because currently, I&#39;m at a point where a tag &lt;br&gt; editor would really help... I&#39;ve been wondering about tagging SPC &lt;br&gt; files, but they&#39;ve all been foiled. I can do ID666 via HexEdit, but &lt;br&gt; that&#39;s actually quite slow, and you can accidentally corrupt something
  </summary>
  </entry>
  <entry>
  <author>
  <name>Shay</name>
  <email>gbla...@gmail.com</email>
  </author>
  <updated>2007-09-23T16:54:00Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/6db7a7987b6a663d/652a9fc09e0813a8?show_docid=652a9fc09e0813a8</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/6db7a7987b6a663d/652a9fc09e0813a8?show_docid=652a9fc09e0813a8"/>
  <title type="text">Re: Add SNSF Support</title>
  <summary type="html" xml:space="preserve">
  I doubt I&#39;ll implement SNSF any time soon, since there are other &lt;br&gt; things that give a better benefit for the time spent on them. I think &lt;br&gt; a better approach for the SPC-incompatible game sound tracks is to log &lt;br&gt; the data written to the SPC-700, since it&#39;s much simpler to implement &lt;br&gt; and anyone can make logs without special knowledge.
  </summary>
  </entry>
  <entry>
  <author>
  <name>KungFuFurby</name>
  <email>kungfufu...@gmail.com</email>
  </author>
  <updated>2007-09-23T15:49:58Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/6db7a7987b6a663d/1218489f29114aad?show_docid=1218489f29114aad</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/6db7a7987b6a663d/1218489f29114aad?show_docid=1218489f29114aad"/>
  <title type="text">Add SNSF Support</title>
  <summary type="html" xml:space="preserve">
  SNSF is a format that allows undumpable SPCs to actually play. I know &lt;br&gt; where to get some SNSFs and test them... &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://snsf.caitsith2.net/&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; You can get Wario&#39;s Woods, which is not on there, at &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.angelfire.com/nc/ugetab/WariosWoods_SNSF.zip&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; If anyone else wants to contribute, they can. &lt;br&gt; You should update this anyways even if you don&#39;t use this, because I
  </summary>
  </entry>
  <entry>
  <author>
  <name>Blargg</name>
  <email>gbla...@gmail.com</email>
  </author>
  <updated>2007-06-26T03:23:46Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/a0b3a2add74f5351/f955b684bc1a0be2?show_docid=f955b684bc1a0be2</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/a0b3a2add74f5351/f955b684bc1a0be2?show_docid=f955b684bc1a0be2"/>
  <title type="text">Re: [GMB] Intel version</title>
  <summary type="html" xml:space="preserve">
  My Mac development has really been on the back burner for a while. A &lt;br&gt; QuickTime/iTunes plugin would be great!
  </summary>
  </entry>
  <entry>
  <author>
  <name>Alexander Strange</name>
  <email>astra...@gmail.com</email>
  </author>
  <updated>2007-06-25T19:01:52Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/a0b3a2add74f5351/7d45385a13712095?show_docid=7d45385a13712095</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/a0b3a2add74f5351/7d45385a13712095?show_docid=7d45385a13712095"/>
  <title type="text">Intel version</title>
  <summary type="html" xml:space="preserve">
  GMB runs pretty awesome under Rosetta, but it still tends to skip &lt;br&gt; sometimes. How hard do you think it would be to build on Intel? &lt;br&gt; That&#39;s if I don&#39;t get bored and add Game_Music_Emu to Perian/ffmpeg. &lt;br&gt; You could import them into iTunes! Sort of!
  </summary>
  </entry>
  <entry>
  <author>
  <name>randy0182000@verizon.net</name>
  <email>randy0182...@verizon.net</email>
  </author>
  <updated>2006-06-04T18:43:23Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/ebe8f9b32848df78/95194579321bf176?show_docid=95194579321bf176</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/ebe8f9b32848df78/95194579321bf176?show_docid=95194579321bf176"/>
  <title type="text">Will there ever be a Windows/PC version?</title>
  <summary type="html" xml:space="preserve">
  Sadly my Mac died and I&#39;m having a hard time to get Macintosh emulators &lt;br&gt; to run on my pc I like Game Music Box because the nsf and gbs files &lt;br&gt; play in stereo &lt;br&gt; and I can&#39;t find any windows programs that do that and the high quality &lt;br&gt; uncompressed wav export feature. &lt;br&gt; I loved that, I&#39;m stuck on the pc for a while untill I can save up
  </summary>
  </entry>
  <entry>
  <author>
  <name>Shay Green</name>
  <email>bla...@hotpop.com</email>
  </author>
  <updated>2006-01-16T04:07:32Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/a64493b1edfc9e18/b6ab023a176c4dd8?show_docid=b6ab023a176c4dd8</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/a64493b1edfc9e18/b6ab023a176c4dd8?show_docid=b6ab023a176c4dd8"/>
  <title type="text">Re: [GMB] Will the next release have Gameboy Advance (.gsf) and N64 (.usf) Sound File support?</title>
  <summary type="html" xml:space="preserve">
  I doubt I&#39;ll be adding support for any more formats, especially not those &lt;br&gt; from later-generation systems. I&#39;ve covered most of the systems I grew up &lt;br&gt; with that had significant music. My main interests don&#39;t center around the &lt;br&gt; quantity of music formats, more on experimenting with ways of emulating &lt;br&gt; them. Plus, Game Boy Advance has crap sound quality. :)
  </summary>
  </entry>
  <entry>
  <author>
  <name>randy0182000@verizon.net</name>
  <email>randy0182...@verizon.net</email>
  </author>
  <updated>2006-01-16T03:40:09Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/a64493b1edfc9e18/f4ee59ee19b69d06?show_docid=f4ee59ee19b69d06</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/a64493b1edfc9e18/f4ee59ee19b69d06?show_docid=f4ee59ee19b69d06"/>
  <title type="text">Will the next release have Gameboy Advance (.gsf) and N64 (.usf) Sound File support?</title>
  <summary type="html" xml:space="preserve">
  Hi I&#39;m new to this group I love this software this my first day using &lt;br&gt; it it&#39;ll be a whole lot better &lt;br&gt; if the next release have .gsf and .usf support I&#39;m stuck in the Mac OS &lt;br&gt; 9.2 Classic I like this a little better than Audio Overload when it &lt;br&gt; comes to .gbs files and the spc files play so clearly and smoothly I
  </summary>
  </entry>
  <entry>
  <author>
  <name>Shay Green</name>
  <email>bla...@hotpop.com</email>
  </author>
  <updated>2005-12-08T01:20:07Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/5034dda1c80e19e6/5ac09064d264de81?show_docid=5ac09064d264de81</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/5034dda1c80e19e6/5ac09064d264de81?show_docid=5ac09064d264de81"/>
  <title type="text">Re: [GMB] A bug report</title>
  <summary type="html" xml:space="preserve">
  OK, I finally came up with a clean solution (handle arrow keys, spacebar, &lt;br&gt; escape/command-period, and volume +/- in the application rather than in the &lt;br&gt; window). &lt;br&gt; Now that I have my MMU-protected malloc/low-memory working in OS 9 (had to &lt;br&gt; figure out how to access the PowerPC nanokernel exception vectors again), I
  </summary>
  </entry>
  <entry>
  <author>
  <name>Alexander Strange</name>
  <email>astra...@gmail.com</email>
  </author>
  <updated>2005-12-05T02:56:32Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/5034dda1c80e19e6/73796dac00466958?show_docid=73796dac00466958</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/5034dda1c80e19e6/73796dac00466958?show_docid=73796dac00466958"/>
  <title type="text">A bug report</title>
  <summary type="html" xml:space="preserve">
  There sure isn&#39;t much happening here. &lt;br&gt; Anyway, the keyboard controls only work with the main window frontmost; &lt;br&gt; they should also work with the sound scope frontmost.
  </summary>
  </entry>
  <entry>
  <author>
  <name>blargg</name>
  <email>bla...@hotpop.com</email>
  </author>
  <updated>2005-06-02T07:40:19Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/3dee8e8df564af10/0b40fd7989f2e8e4?show_docid=0b40fd7989f2e8e4</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/3dee8e8df564af10/0b40fd7989f2e8e4?show_docid=0b40fd7989f2e8e4"/>
  <title type="text">Game Music Box 0.5.1b Available</title>
  <summary type="html" xml:space="preserve">
  This (hopefully) fixes all the major problems on multiprocessor &lt;br&gt; machines. I added descriptions of each supported game music file format &lt;br&gt; and what kind of emulation is used to play each back. This release also &lt;br&gt; has an improved sound scope (lines instead of just dots), slightly &lt;br&gt; faster gzip decompression using the latest zlib, and a few minor
  </summary>
  </entry>
  <entry>
  <author>
  <name>blargg</name>
  <email>bla...@hotpop.com</email>
  </author>
  <updated>2005-05-24T00:51:28Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/27d83570d5425793/e34fabbce715211c?show_docid=e34fabbce715211c</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/27d83570d5425793/e34fabbce715211c?show_docid=e34fabbce715211c"/>
  <title type="text">Re: Game Music Box 0.5.0b Available</title>
  <summary type="html" xml:space="preserve">
  Here are a few builds you can try if 0.5.0b1 crashes or does weird &lt;br&gt; things when changing tracks (or you can just wait until I resolve the &lt;br&gt; issue). &lt;br&gt; Open preferences and enable &amp;quot;debug delay&amp;quot;. If changing tracks works, &lt;br&gt; disable the delay and see if that also works. &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.io.com/~greens/temp/Game_Music_Box-0.5.0b2.sit&quot;&gt;[link]&lt;/a&gt;
  </summary>
  </entry>
  <entry>
  <author>
  <name>blargg</name>
  <email>bla...@hotpop.com</email>
  </author>
  <updated>2005-05-24T00:25:39Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/27d83570d5425793/af9ec1d67f3dc75e?show_docid=af9ec1d67f3dc75e</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/27d83570d5425793/af9ec1d67f3dc75e?show_docid=af9ec1d67f3dc75e"/>
  <title type="text">Re: Game Music Box 0.5.0b Available</title>
  <summary type="html" xml:space="preserve">
  I think a serious issue with memory synchronization might be present &lt;br&gt; when running on a multi-processor machine, which manifests when &lt;br&gt; changing tracks (but should not when pausing and then going to the next &lt;br&gt; track). Apparently I can&#39;t even depend on a memory write in one thread &lt;br&gt; being immediately visible in another thread unless I put memory
  </summary>
  </entry>
  <entry>
  <author>
  <name>blargg</name>
  <email>bla...@hotpop.com</email>
  </author>
  <updated>2005-05-22T22:37:36Z</updated>
  <id>http://groups.google.com/group/game-music-box/browse_thread/thread/27d83570d5425793/f6012e1bbefe98db?show_docid=f6012e1bbefe98db</id>
  <link href="http://groups.google.com/group/game-music-box/browse_thread/thread/27d83570d5425793/f6012e1bbefe98db?show_docid=f6012e1bbefe98db"/>
  <title type="text">Game Music Box 0.5.0b Available</title>
  <summary type="html" xml:space="preserve">
  I finally got a version ready for more testing. I&#39;ve added many things &lt;br&gt; and cleaned up a bunch. I added a development page to the web site that &lt;br&gt; lists known bugs and areas needing feedback. &lt;br&gt; File Support: &lt;br&gt; - Added RAR, ZIP archive support &lt;br&gt; - Added parsing for extended tags on SPC and VGM files &lt;br&gt; - Added length calculation for GYM and VGM files
  </summary>
  </entry>
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