This also affects Audio Overload 2.0b7 and later. I have posted this
problem on those forums as well.
I have found a serious problem with the SPC playback, and this only
affects one known game so far. The game is Shin Togenkyo, and the
problem is already there when dumped. The problems range from the
audio glitching out after either a second or less than a second, to
the audio simply cutting off after either a second or less than a
second. In Game Music Box's case, the audio simply cuts off.
If you want more info, view the post that I made at
http://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=52...
.
That is all. All other games' tunes play fine.
(I am ignoring Dark Law's SPC set from SNESMusic.org, as this has the
same problem, but this is related to fixing a first-note sticking
problem. I can easily utilize a patch from the Script700 page that
makes the tune compatible with Game Music Box.)