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Will the next release have Gameboy Advance (.gsf) and N64 (.usf) Sound File support?
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randy0182000@verizon.net  
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 More options Jan 15 2006, 10:40 pm
From: "randy0182...@verizon.net" <randy0182...@verizon.net>
Date: Sun, 15 Jan 2006 19:40:09 -0800
Local: Sun, Jan 15 2006 10:40 pm
Subject: Will the next release have Gameboy Advance (.gsf) and N64 (.usf) Sound File support?
Hi I'm new to this group I love this software this my first day using
it it'll be a whole lot better
if the next release have  .gsf and .usf support I'm stuck in the Mac OS
9.2 Classic I  like this a little  better than Audio Overload when it
comes to .gbs files and the spc files play so clearly and smoothly I
love this  program  will probly turn out to be the one of the best
Videogame Music Players for the Mac OS Classic.

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Shay Green  
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 More options Jan 15 2006, 11:07 pm
From: Shay Green <bla...@hotpop.com>
Date: Sun, 15 Jan 2006 22:07:32 -0600
Local: Sun, Jan 15 2006 11:07 pm
Subject: Re: [GMB] Will the next release have Gameboy Advance (.gsf) and N64 (.usf) Sound File support?
I doubt I'll be adding support for any more formats, especially not those
from later-generation systems. I've covered most of the systems I grew up
with that had significant music. My main interests don't center around the
quantity of music formats, more on experimenting with ways of emulating
them. Plus, Game Boy Advance has crap sound quality. :)

I've made the full source code available in case anyone wants to work with
me or independently on a bigger game music player for Mac OS 9. I doubt
that many people develop for it anymore, though.

You might be able to run Mac OS X on your machine. I'm using a PowerMac
with an 8500/180 motherboard made in 1995 with a Sonnet 400MHz G3 processor
card with a 200MHz 1MB L2 cache and can run Mac OS X 10.3.9 decently (with
the help of XPostFacto), including the latest Audio Overload release
(which, by the way, now uses my NSF, GBS, and SPC sound engines from Game
Music Box).


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