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Game Music Box 0.5.0b Available
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blargg  
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 More options May 22 2005, 6:37 pm
From: "blargg" <bla...@hotpop.com>
Date: Sun, 22 May 2005 15:37:36 -0700
Local: Sun, May 22 2005 6:37 pm
Subject: Game Music Box 0.5.0b Available
I finally got a version ready for more testing. I've added many things
and cleaned up a bunch. I added a development page to the web site that
lists known bugs and areas needing feedback.

File Support:

- Added RAR, ZIP archive support

- Added parsing for extended tags on SPC and VGM files

- Added length calculation for GYM and VGM files

User Interface

- Added favorites menu (still somewhat experimental)

- Added sound scope that doesn't hog CPU

- Added dock menu with basic track controls (like iTunes)

- Merged utility and improved its interface a lot

Interface Tweaks

- Now allows use in the background without bringing the window to the
front

- Added navigation dialogs for selecting items to play

- Added option to skip short tracks

- Added volume slider to player window

- Moved batch recording to utility and added proper resumption

- Added extra diagnostics when a single file is dropped on the
application icon

- Unified channel muting and sound customization into one tool window

- Added game music checking functionality to utility

- Now saves shuffle setting between program runs

- Rearranged player window

- Improved the file icons a bit (they're supposed to look like CD
albums)

- Added help menu to open manual

- Improved manual

Internals

- Eliminated all clicks when pausing, resuming, stopping, and
fast-forwarding

- Reduced startup time

- Removed custom SPC compression due to possible changes in format for
more general use

- Shay


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blargg  
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 More options May 23 2005, 8:25 pm
From: "blargg" <bla...@hotpop.com>
Date: Mon, 23 May 2005 17:25:39 -0700
Local: Mon, May 23 2005 8:25 pm
Subject: Re: Game Music Box 0.5.0b Available
I think a serious issue with memory synchronization might be present
when running on a multi-processor machine, which manifests when
changing tracks (but should not when pausing and then going to the next
track). Apparently I can't even depend on a memory write in one thread
being immediately visible in another thread unless I put memory
synchronization instructions in. Once I get confirmation I'll add some
memory synchronization and put up another build.

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blargg  
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 More options May 23 2005, 8:51 pm
From: "blargg" <bla...@hotpop.com>
Date: Mon, 23 May 2005 17:51:28 -0700
Local: Mon, May 23 2005 8:51 pm
Subject: Re: Game Music Box 0.5.0b Available
Here are a few builds you can try if 0.5.0b1 crashes or does weird
things when changing tracks (or you can just wait until I resolve the
issue).

Open preferences and enable "debug delay". If changing tracks works,
disable the delay and see if that also works.
    http://www.io.com/~greens/temp/Game_Music_Box-0.5.0b2.sit

I added some explicit memory synchronization here.
    http://www.io.com/~greens/temp/Game_Music_Box-0.5.0b3.sit

Compiler optimizations off and debugging checks enabled.
    http://www.io.com/~greens/temp/Game_Music_Box-0.5.0b4.sit


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