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Jeremy Putnam
, …
Markus Martin
9
1/3/11
To 2011, to progress on GalaxyMage
On Sun, Jan 02, 2011 at 06:54:22PM -0600, RB[0] wrote: > I'm not yet ready to stick in models
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To 2011, to progress on GalaxyMage
On Sun, Jan 02, 2011 at 06:54:22PM -0600, RB[0] wrote: > I'm not yet ready to stick in models
1/3/11
Nicolas Brown
1/2/11
This book might help
This book might help you guys with planning and design http://hotfile.com/dl/85668250/1bbc0c1/
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This book might help
This book might help you guys with planning and design http://hotfile.com/dl/85668250/1bbc0c1/
1/2/11
john
, …
Robert Ramsay
6
12/24/10
read-only repository
John, That's great, you can join our irc channel, #galaxymage on freenode for "real-time
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read-only repository
John, That's great, you can join our irc channel, #galaxymage on freenode for "real-time
12/24/10
RB[0]
,
Robert Ramsay
4
12/15/10
Code layout...
PS: I will have to let you know though, my grandparents aren't doing well so I may have to take a
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Code layout...
PS: I will have to let you know though, my grandparents aren't doing well so I may have to take a
12/15/10
Jeremy Putnam
, …
RB[0]
6
12/14/10
Working on the Official Galaxy Mage Module™
And the factions, same as above about making changes. The Forlorn A conquesting power-hungry legion
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Working on the Official Galaxy Mage Module™
And the factions, same as above about making changes. The Forlorn A conquesting power-hungry legion
12/14/10
RB[0]
, …
Robert Ramsay
12
12/14/10
Update
Yeah, I haven't updated the readme or anything - sorry guys :S You need Numpy and Pyopengl - that
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Update
Yeah, I haven't updated the readme or anything - sorry guys :S You need Numpy and Pyopengl - that
12/14/10
RB[0]
, …
Zesr
5
10/28/10
Re: Hello!
Zesr, you can setup a new google account if you want, or use an old one. GoogleCode simply requires
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Re: Hello!
Zesr, you can setup a new google account if you want, or use an old one. GoogleCode simply requires
10/28/10
RB[0]
, …
Robert Ramsay
9
10/13/10
Progress
GUI is refactored now - and it looks really nice code-wise thx to it! I also updated some things,
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Progress
GUI is refactored now - and it looks really nice code-wise thx to it! I also updated some things,
10/13/10
Elagune
,
RB[0]
13
9/21/10
Hello!
Well, at the present point we were doing something like 32x64 or something, just check the code.
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Hello!
Well, at the present point we were doing something like 32x64 or something, just check the code.
9/21/10
Jeremy Putnam
, …
RB[0]
22
9/14/10
Where To Go From Here?
Hehe :D You didn't miss much, we went through some of the Pyweek comments, and decided on a
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Where To Go From Here?
Hehe :D You didn't miss much, we went through some of the Pyweek comments, and decided on a
9/14/10
Jeremy Putnam
, …
Robert Ramsay
16
8/27/10
Minimum Assets for Pyweek
Just adding these from irc as a reminder for myself: tiles - as many different kinds as you want,
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Minimum Assets for Pyweek
Just adding these from irc as a reminder for myself: tiles - as many different kinds as you want,
8/27/10
RB[0]
,
Robert Ramsay
3
8/26/10
Map Engine
Ok, that is about when I have to go to work, so I will have to implement that stuff late tonight or
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Map Engine
Ok, that is about when I have to go to work, so I will have to implement that stuff late tonight or
8/26/10
RB[0]
8/25/10
AI structure...
Alrighty, I am finally hitting the game engine/gfx engine. Unfortunately, I gotta run to work soon,
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AI structure...
Alrighty, I am finally hitting the game engine/gfx engine. Unfortunately, I gotta run to work soon,
8/25/10
RB[0]
, …
Jeremy Putnam
8
8/24/10
Alright
Well, I explained it mostly here: http://pyweek.org/d/3478/ Basically, this tends to happen to me
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Alright
Well, I explained it mostly here: http://pyweek.org/d/3478/ Basically, this tends to happen to me
8/24/10
RB[0]
8/23/10
Doubts...
Well, so far I have the network at least basically setup, it is just setting up the functions and
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Doubts...
Well, so far I have the network at least basically setup, it is just setting up the functions and
8/23/10
Robert Ramsay
, …
Nicolas Brown
3
8/23/10
Game-Play Game Plan
I like rb[0]'s idea. It adds variation to the characters On 8/23/10, RB[0] <roe...@gmail.com
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Game-Play Game Plan
I like rb[0]'s idea. It adds variation to the characters On 8/23/10, RB[0] <roe...@gmail.com
8/23/10
RB[0]
,
Robert Ramsay
2
8/23/10
Anyone know twisted?
We can try it later. But I've been able to connect to another computer over LAN and over the
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Anyone know twisted?
We can try it later. But I've been able to connect to another computer over LAN and over the
8/23/10
RB[0]
,
Jeremy Putnam
4
8/21/10
Pyweek...
Also, there is now a Pyweek dir in the GMR repo's, so that is what we will be working out of...
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Pyweek...
Also, there is now a Pyweek dir in the GMR repo's, so that is what we will be working out of...
8/21/10
Jeremy Putnam
, …
RB[0]
4
8/20/10
Square or Diamond Tiles
Well don't make anything as yet - everything has to be made in the week's time! I have also
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Square or Diamond Tiles
Well don't make anything as yet - everything has to be made in the week's time! I have also
8/20/10
Jeremy Putnam
, …
RB[0]
27
8/19/10
GalaxyMage needs to be made
I'm all-around art. I can do concept, pixel, 3d, whatever. On Aug 19, 10:17 am, "RB[0]"
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GalaxyMage needs to be made
I'm all-around art. I can do concept, pixel, 3d, whatever. On Aug 19, 10:17 am, "RB[0]"
8/19/10
Markus Martin
, …
RB[0]
24
5/17/09
New Lore
Hey all, sorry I have been so long in responding :S I really like that form of job system, but like
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New Lore
Hey all, sorry I have been so long in responding :S I really like that form of job system, but like
5/17/09
RB[0]
, …
RB[0]
10
4/1/09
Networking...
Yes. Art help would be textures, and either 2d sprites or 3d OBJ meshes for units... Glad to see so
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Networking...
Yes. Art help would be textures, and either 2d sprites or 3d OBJ meshes for units... Glad to see so
4/1/09
Jeremy Putnam
, …
RB[0]
13
1/22/09
GalaxyMage Redux "Lore"
Hehe, no thank you - sometimes I need a kick or two to keep going LOL ;) On Thu, Jan 22, 2009 at 12:
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GalaxyMage Redux "Lore"
Hehe, no thank you - sometimes I need a kick or two to keep going LOL ;) On Thu, Jan 22, 2009 at 12:
1/22/09
RB[0]
1/21/09
Networking...
After a little break, I am now back, and getting back to work on the networking side of things. Since
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Networking...
After a little break, I am now back, and getting back to work on the networking side of things. Since
1/21/09
Jeremy Putnam
, …
RB[0]
11
1/14/09
Artists
Thanks Markus :) Yeah, there was a lot that happened in there, actually 10 months of a lot, but there
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Artists
Thanks Markus :) Yeah, there was a lot that happened in there, actually 10 months of a lot, but there
1/14/09
RB[0]
, …
RB[0]
17
12/21/08
OK...
Pathfinding code? I'll have to look into that :) Do you know which dev area that would be in?
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OK...
Pathfinding code? I'll have to look into that :) Do you know which dev area that would be in?
12/21/08
Markus Martin
, …
RB[0]
5
12/20/08
Ohloh
AH, nm on the price thingy, found it. Interestingly they say PYGGEL has a price tag of $33.5k itself.
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Ohloh
AH, nm on the price thingy, found it. Interestingly they say PYGGEL has a price tag of $33.5k itself.
12/20/08
Robert Ramsay
,
RB[0]
2
11/23/08
spam
ajhager got back to me, as you can see he cleaned up the spam. He also gave me admin powers here and
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spam
ajhager got back to me, as you can see he cleaned up the spam. He also gave me admin powers here and
11/23/08
Robert Ramsay
, …
Ivan Vodopiviz
3
11/22/08
I've statred looking at the Code, which seems to be abbandonned
Wow, I never expected to see anyone still interested in this! Unfortunately, I can't dedicate any
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I've statred looking at the Code, which seems to be abbandonned
Wow, I never expected to see anyone still interested in this! Unfortunately, I can't dedicate any
11/22/08
brandon
, …
RB[0]
17
2/5/08
Feb 5th
Well, we did our best ;) Besides Markus, Alex and I, everyone has been MIA for quite a while, so we
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Feb 5th
Well, we did our best ;) Besides Markus, Alex and I, everyone has been MIA for quite a while, so we
2/5/08