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Description:
G3D C++ Engine Users
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Facing runtime error while running starter program.
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Hi,
I have build successfully the demo starter program but I'm facing
runtime error as below:
GL_INVALID_ENUM
Expression: e == GL_NO_ERROR
..\GLG3D.lib\source\GApp.cpp:1 46
can anyone know about this problem and it's cause please help me.
Thanks in advance,
~krist
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Shortcut to Easy Graphics with G3D?
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Hi again guys.
And thank you for the creation of the G3D project. I downloaded and
installed G3D two days ago (working fine by the way), not because I
wanted to be study 3D graphics in deep, but because I wanted an easy
shortcut to simple graphics and maybe later more powerful graphics
using VC++ with G3D.... more »
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Shortcut to Graphics using G3D?
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I just stick to a stripped down "starter" app, but there's a "rawGL" sample
as well if you want to go really minimalist. OSWindow contains all of the
event handling and RenderDevice does the OpenGL.
-m
Prof. Morgan McGuire
Computer Science Department
Williams College
[link]... more »
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Getting started with G3D, The manual directory
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Hi Guys.
I am new to G3D and just downloaded and installed G3D it in my VC C++
Enterprise 2008 version and ran the small demo HalloWorld program. It
works just fine.
However I was looking at the off line content in the C:\libraries\G3D
\manual directory which comes with G3D and found the
file:///C:/libraries/G3D/manua l/topicindex.html. Is this the top level... more »
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G3D 8 Beta 2 Suggestions
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(Please don't hijack a thread to start a discussion).
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There really is no need for 1D textures. Using a N x 1 texture is perfectly
normal and allows the use of 2D samplers.
We don't use 3D textures nor volume texture files amongst the development
team. There was one user who needed support and added it as a... more »
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Please report any G3D 8.0 Beta 2 documentation issues
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Since we've put the current beta documentation on the main page, I want to
encourage all users to report any documentation issues such as bad or
missing links.
Previous versions of the documentation had a severe limitation where the
different ReferenceCountedPointer typedef's would always link back to... more »
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Unicode
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Unicode is not supportedin G3D, is it?
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