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Description: G3D C++ Engine Users
 

Facing runtime error while running starter program. 
  Hi, I have build successfully the demo starter program but I'm facing runtime error as below: GL_INVALID_ENUM Expression: e == GL_NO_ERROR ..\GLG3D.lib\source\GApp.cpp:1 46 can anyone know about this problem and it's cause please help me. Thanks in advance, ~krist
By krist  - Dec 9 - 2 new of 2 messages    

Shortcut to Easy Graphics with G3D? 
  Hi again guys. And thank you for the creation of the G3D project. I downloaded and installed G3D two days ago (working fine by the way), not because I wanted to be study 3D graphics in deep, but because I wanted an easy shortcut to simple graphics and maybe later more powerful graphics using VC++ with G3D.... more »
By downtime  - Dec 7 - 4 new of 4 messages    

Shortcut to Graphics using G3D? 
  I just stick to a stripped down "starter" app, but there's a "rawGL" sample as well if you want to go really minimalist. OSWindow contains all of the event handling and RenderDevice does the OpenGL. -m Prof. Morgan McGuire Computer Science Department Williams College [link]... more »
By Morgan McGuire  - Dec 7 - 1 new of 1 message    

Getting started with G3D, The manual directory 
  Hi Guys. I am new to G3D and just downloaded and installed G3D it in my VC C++ Enterprise 2008 version and ran the small demo HalloWorld program. It works just fine. However I was looking at the off line content in the C:\libraries\G3D \manual directory which comes with G3D and found the file:///C:/libraries/G3D/manua l/topicindex.html. Is this the top level... more »
By downtime  - Dec 6 - 5 new of 5 messages    

FirstPersonManipulator and moving step, Close GConsoleRef by pressing ~ 
  Good day! I rendered a sight in such way: void App::renderCross(RenderDevice* rd) { rd->push2D(); rd->setTexture(0, cross); rd->setBlendFunc(RenderDevice: :BLEND_SRC_ALPHA, RenderDevice::BLEND_ONE_MINUS_ SRC_ALPHA); Draw::rect2D( Rect2D::xywh(rd->width()/2 -32, rd->height()/2 - 32, 64, 64),... more »
By Loki  - Dec 5 - 17 new of 17 messages    

G3D 8 Beta 2 Suggestions 
  (Please don't hijack a thread to start a discussion). ... ... There really is no need for 1D textures. Using a N x 1 texture is perfectly normal and allows the use of 2D samplers. We don't use 3D textures nor volume texture files amongst the development team. There was one user who needed support and added it as a... more »
By corey taylor  - Dec 3 - 24 new of 24 messages    

Please report any G3D 8.0 Beta 2 documentation issues 
  Since we've put the current beta documentation on the main page, I want to encourage all users to report any documentation issues such as bad or missing links. Previous versions of the documentation had a severe limitation where the different ReferenceCountedPointer typedef's would always link back to... more »
By corey taylor  - Dec 3 - 9 new of 9 messages    

Unicode 
  Unicode is not supportedin G3D, is it?
By Loki  - Nov 28 - 3 new of 3 messages    

Texture samplers limited to min(GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, G3D_MAX_TEXTURE_UNITS (= 16)) ? 
  Hi, this was going to be a question but I think I've found a problem in the current G3D implementation. I made a fix and have a link to it at the bottom, but I've left the body of this email as I wrote it while going through the problem to provide context. If I have 9 textures in a shader I hit assertions in G3D. After adding... more »
By andyc  - Nov 26 - 2 new of 2 messages    

Unsigned integer and integer sampler support 
  Hi, I have a patch against yesterday's head with some support for unsigned integer uniforms and for signed and unsigned integer sampler types here: [link] As with my last patch, integrating this upstream would ease my life... more »
By andyc  - Nov 26 - 2 new of 2 messages    

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