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Description: G3D Innovation Engine Users
 

How to update Texture? 
  Now I'm generate some pixels in per frame and upload it to Texture which is already created. unsigned short * data; shared_ptr<GLPixelTransferBuff er> TBuffer = PackedNoise->toPixelTransferBu ffer(); data = (unsigned short *)(TBuffer->mapReadWrite()); int offset = t * NPackSizeSq; for(int i = 0; i < NPackSizeSq; ++i)... more »
By Xana Hopper  - May 18 - 7 new of 7 messages    

Compiling with Debian on ARM-architecture 
  Greetings. First of all I have to say, that I have nearly no experience with programming, so unfortunately I can't go too much into detail. Sorry for that. Right now I'm trying to compile a game server emulation on a Raspberry Pi with Soft-float Debian “wheezy” installed on it. The thing is, that the... more »
By Frank P  - May 12 - 4 new of 4 messages    

about the (void) transfer 
  It suppresses the warnings about unused variables in the release build. -m Prof. Morgan McGuire Computer Science Department Williams College [link] ...
By Morgan McGuire  - May 3 - 6 new of 6 messages    

How to use HeightfieldModel to create a plane? 
  How to use HeightfieldModel to create a plane? Couldn't I use data or buffer which I rendered to initlize the HeightfieldModel?
By Xana Hopper  - May 3 - 2 new of 2 messages    

Is there any article can tell me the G3D framework's structure? 
  Is there any article can tell me the G3D framework's structure? Even just tell me the workflow of G3D I don't think I can understand the whole engine only learn from the Samples.
By Xana Hopper  - Apr 19 - 4 new of 4 messages    

static variable in GApp.cpp breaks debug rendering when multiple G3D::GApp instances are present in the same application. fix included. 
  I like the currentGApp model. Although...why multiple GApps in a single program? Why not one app with multiple RenderDevices? * * *Side Issue: Should G3D::GApp ever be responsible for making a window current?* * * RenderDevice shouldn't. I don't think that GApp should either...this has to... more »
By Morgan McGuire  - Apr 7 - 9 new of 9 messages    

static variable in GApp.cpp breaks debug rendering when multiple G3D::GApp instances are present in the same application. fix included. 
  Hi friends, I've made some more progress on my G3DWidget class for use in Qt applications. At this point, my G3DWidget class implements the full G3D::OSWindow interface. To test my implementation, I have been running the starter sample app and the pixelShader starter app concurrently in a single Qt... more »
By Mike Roberts  - Apr 7 - 1 new of 1 message    

wrote a G3DWidget for use in Qt applications. got it working. screenshot attached. 
  Hi friends, I have been working on a G3DWidget for use in Qt applications over the past few days. I just got a proof-of-concept demo working, so I thought it would be fun to share a screenshot. The screenshot shows two different G3D::GApp instances rendering into the panes of a QDockWidget. In the bottom-right... more »
By Mike Roberts  - Apr 3 - 6 new of 6 messages    

error in GMutex.h, observed on r3055, 'usleep' was not declared in this scope, fix included 
  Hi friends, Background: I'm on r3061 of the SVN depot, and I'm on Mac OSX 10.8.3. I have a few different versions of GCC installed, but the default one that gets invoked when I type "gcc" or "g++" on the command line is the latest version of GCC that ships with the XCode Command Line Tools. dn5221dj:starter mike$ *g++ --version*... more »
By Mike Roberts  - Apr 3 - 7 new of 7 messages    

Matrix3::toEulerAnglesZYX fix 
  This method computes wrong. There is patch for fix: diff --git a/G3D9/G3D.lib/source/Matrix3. cpp b/G3D9/G3D.lib/source/Matrix3. cpp index 7e4de99..09b3613 100644 --- a/G3D9/G3D.lib/source/Matrix3. cpp +++ b/G3D9/G3D.lib/source/Matrix3. cpp @@ -1525,7 +1525,7 @@ bool Matrix3::toEulerAnglesZYX (float& rfZAngle,... more »
By Jaromír Pufler  - Mar 31 - 3 new of 3 messages    

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