You cannot post messages because only members can post, and you are not currently a member.
Description:
G3D Innovation Engine Users
|
|
|
How to update Texture?
|
| |
Now I'm generate some pixels in per frame and upload it to Texture which is already created. unsigned short * data; shared_ptr<GLPixelTransferBuff er> TBuffer = PackedNoise->toPixelTransferBu ffer(); data = (unsigned short *)(TBuffer->mapReadWrite()); int offset = t * NPackSizeSq; for(int i = 0; i < NPackSizeSq; ++i)... more »
|
|
Compiling with Debian on ARM-architecture
|
| |
Greetings.
First of all I have to say, that I have nearly no experience with programming, so unfortunately I can't go too much into detail. Sorry for that.
Right now I'm trying to compile a game server emulation on a Raspberry Pi with Soft-float Debian “wheezy” installed on it. The thing is, that the... more »
|
|
about the (void) transfer
|
| |
It suppresses the warnings about unused variables in the release build.
-m
Prof. Morgan McGuire
Computer Science Department
Williams College
[link]
...
|
|
Matrix3::toEulerAnglesZYX fix
|
| |
This method computes wrong. There is patch for fix: diff --git a/G3D9/G3D.lib/source/Matrix3. cpp b/G3D9/G3D.lib/source/Matrix3. cpp index 7e4de99..09b3613 100644 --- a/G3D9/G3D.lib/source/Matrix3. cpp +++ b/G3D9/G3D.lib/source/Matrix3. cpp @@ -1525,7 +1525,7 @@ bool Matrix3::toEulerAnglesZYX (float& rfZAngle,... more »
|
|
|