Crash while running

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Loki

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Nov 13, 2009, 6:18:19 AM11/13/09
to G3D Users
Good afternoon!

I'm trying to load ArticulatedModel from file but application crashes.
In log.txt I've got such strings:
Skipping 2 bytes of chunk 0x2
Skipping 2 bytes of chunk 0x3d3e
Skipping 4 bytes of chunk 0x100
Skipping 163200 bytes of chunk 0x4150
Skipped unknown chunk 0xb00a
Skipping 15 bytes of chunk 0xb00a

Start frame = 0, end frame = 100

Skipped unknown chunk 0xb009
Skipping 4 bytes of chunk 0xb009

Could anybody explain me what this means?

________
Thanks

Morgan McGuire

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Nov 13, 2009, 9:54:33 AM11/13/09
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Those messages aren't a crash--they are just ArticulatedModel warning you that the 3DS file you loaded had some extra fields it did not parse.

If your program is actually crashing after that, look in log.txt.

-m



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Loki

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Nov 18, 2009, 9:10:48 AM11/18/09
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Ok. I see, thanks... However how can I add big object into
application? Should I need to divine it into some small segments?

On 13 ноя, 19:54, Morgan McGuire <mor...@cs.williams.edu> wrote:
> Those messages aren't a crash--they are just ArticulatedModel warning you
> that the 3DS file you loaded had some extra fields it did not parse.
>
> If your program is actually crashing after that, look in log.txt.
>
> -m
>
> On Fri, Nov 13, 2009 at 6:18 AM, Loki <loki...@gmail.com> wrote:
> > Good afternoon!
>
> > I'm trying to load ArticulatedModel from file but application crashes.
> > In log.txt I've got such strings:
> > Skipping 2 bytes of chunk 0x2
> > Skipping 2 bytes of chunk 0x3d3e
> > Skipping 4 bytes of chunk 0x100
> > Skipping 163200 bytes of chunk 0x4150
> > Skipped unknown chunk 0xb00a
> > Skipping 15 bytes of chunk 0xb00a
>
> > Start frame = 0, end frame = 100
>
> > Skipped unknown chunk 0xb009
> > Skipping 4 bytes of chunk 0xb009
>
> > Could anybody explain me what this means?
>
> > ________
> > Thanks
>
> > --
>
> > You received this message because you are subscribed to the Google Groups
> > "G3D Users" group.
> > To post to this group, send email to g3d-...@googlegroups.com.
> > To unsubscribe from this group, send email to
> > g3d-users+...@googlegroups.com<g3d-users%2Bunsu...@googlegroups.com>
> > .

Morgan McGuire

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Nov 18, 2009, 10:34:27 PM11/18/09
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G3D 8 can load any size 3DS files.  G3D 7 had a bug that prevented it from loading 3DS files with more than 32k vertices.

-m

Prof. Morgan McGuire
Computer Science Department
Williams College
http://cs.williams.edu/~morgan


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Cesareo of Mexico

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Nov 20, 2009, 1:16:11 AM11/20/09
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Somebody had made this work in Xcode???
I just cant make it.


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Cesareo A.
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