If that doesn't work (and depending on the exact error), you might need to install the runtime libraries for the specific visual studio version you're using to build G3D.
corey
On Oct 27, 2009 12:56 PM, "Morgan McGuire" <morg...@gmail.com> wrote:
A release build that contains all of the files listed at the bottom of log.txt should work on any computer. Specifically, look at the bottom of your log.txt file, copy anything it loaded into the current directory, and then keep doing that until your program isn't loading files outside its directory. Then just release those files with your executable. If you don't want a lot of files you can put them in a .zip file and update the paths in your program to look inside the zipfile--all G3D routines except video loading can load from zip files directly.
-m
Prof. Morgan McGuire
Computer Science Department
Williams College
http://cs.williams.edu/~morgan
On Tue, Oct 27, 2009 at 9:04 AM, Loki <lok...@gmail.com> wrote: > > > I've compiled demos/models...
In my previous message I was talking about putting together a bunch of
small code tutorials to show off certain features of G3D, or little
"How-to" demos.