Re: [G3D] Is there any article can tell me the G3D framework's structure?

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Michael Mara

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Apr 21, 2013, 8:02:58 PM4/21/13
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The documentation (available at http://g3d.sourceforge.net/manual/9.00/apiindex.html or by using "buildg3d doc" in your local repository) is quite extensive and fairly up to date. I'd recommend simply working with the starter project and consulting the documentation (either using the documentation's search feature or the APIs by level page (the exact page linked above)) when you run into something you don't know how to do. An up-to-date getting started guide would likely be useful (as the one on the wiki appears to be written to an older version of G3D); I'll consider writing one when I get the opportunity.


On Fri, Apr 19, 2013 at 9:05 AM, Xana Hopper <milt...@gmail.com> wrote:
Is there any article can tell me the G3D framework's structure? Even just tell me the workflow of G3D

I don't think I can understand the whole engine only learn from the Samples.

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Xana Hopper

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Apr 25, 2013, 5:30:21 AM4/25/13
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Thanks a lot. Now I have known the architecture in the past one week and I found maybe my OpenGL knowledge isn't enough so I learnt it for sevaral days.
I am looking for the particle system and animated mesh in G3D but failed. Can you help me? Or just tell me these need to be written by myself.

在 2013年4月22日星期一UTC+8上午8时02分58秒,Mx7f写道:

Michael Mara

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Apr 25, 2013, 10:30:29 AM4/25/13
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There is no particle system class packaged with G3D, though I know many of our users have implemented their own. ArticulatedModel has support for animated meshes loading from .dae and .fbx files (in the latest revision of g3d in svn, I think 9.00 beta 4 only supports .dae for animated meshes), with the caveat that all bone transformations must be rotation/translation only, scaling and skewing is not yet supported. See the MaterialTest scene in the starter project for an example, the "Seymour" entity uses an animated mesh.
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