Re: Shortcut to Graphics using G3D?

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Morgan McGuire

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Dec 7, 2009, 11:46:00 AM12/7/09
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I just stick to a stripped down "starter" app, but there's a "rawGL" sample as well if you want to go really minimalist.  OSWindow contains all of the event handling and RenderDevice does the OpenGL.

-m

Prof. Morgan McGuire
Computer Science Department
Williams College
http://cs.williams.edu/~morgan


On Mon, Dec 7, 2009 at 3:27 AM, downtime <kurt....@hotmail.com> wrote:
Hi again guys.

And thank you for the creation of the G3D project. I downloaded and
installed G3D two days ago (working fine by the way), not because I
wanted to be study 3D graphics in deep, but because I wanted an easy
shortcut to simple graphics and maybe later more powerful graphics
using VC++ with G3D.

For the past year I have been programming simple and also some more
advanced console applications and is having great fun with this.
However I am a bit stuck when the requirement is dictating graphics. I
have studied Windows API's and also made the demo programs using API's
that is descriped in VC++ tutorials however I find it not very
intuitive to change an already made console application to an
application which run in a graphical window. On this I can see from
the postings on the WWW that I am not alone.

So my question is: What would the most simple application look like
using G3D which creates a window which can receive input from the
keyboard and output text from the keyboard in the window and also save
the input in a string variable like this:

1. Create a 3DG Window and display it on screen ----> 2. Wait for
keyboard input char ----> 3.Display the char's in the 3DG window as
the user types --> 4. On enter make newline (write the original string
in a file) and repeat with 2. ---> 5. on escape exit 3DG window.

(I know the small program above is not really using G3D to its
extent).

Kind Regards

Kurt.

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