This works fine but have a little problem. A sight is moving not per
pixel but more pixels. I tried to change FirstPersonManipulatorRef-
>setTurnRate(1.0) and when I describe a circle by mouse, a sight
describe rhombus. How to change this behavior?
And another question. I want the console is closed by pressing "~" not
ESC. I suppose I should create new class which inherits GConsole
public methods and override onUserInput() or onEvent(). Which method
must be overridden?
Thanks.
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> So if you move the mouse so that your hand is tracing a circle on the mouseYes, exactly. I tried to run it on 260gtx and the result was the same.
> pad, you see the view moving in a slanted square? The only way I could
> imagine that happening is if your frame rate is so low that you're getting
> only very few samples.
With enabled showRenderingStats fps is shown averaging 60
You're right, it's too low but at least it's moving smoothly not
> The turn rate is specified in radians per second, which has nothing to do
> with pixels. 1.0 would be a little low.
discretely.
I just thought about it. User's home directory.
> Beware that the reason ~ doesn't close the console is that you need ~ to
> type paths into the console on Unix. On Windows you don't have to worry
> about that of course.
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I'm interested in this problem. Can you point me to the configuration you changed or a msdn article on it?
What was the value before you changed?
corey
On Dec 9, 2009 1:57 PM, "Loki" <lok...@gmail.com> wrote:
Good day!
I was able to localize the problem. If I reduce system mouse rate in
WinXP then mouse in G3D starts to work fine without "cutting corners".
The problem wasn't in neither G3D::UserInput nor
G3D::FirstPersonManipulator
Morgan and Corey, thank you for your patience.
On 9 дек, 17:54, Loki <loki...@gmail.com> wrote: > What exact code do you mean? I use demos/starter...