thanks for your help. It turns out that I was doing something silly
after all. I can go up to my drivers/gpus max of 8 attachments with
I saw you present this at HPG. That presentation is what actually
>
> I think the GBuffer class also uses 5 draw targets.
>
> -m
>
> On Tue, Nov 17, 2009 at 2:21 PM, andyc <
ah...@btinternet.com> wrote:
> > Hi,
>
> > I really need to look at this some more tomorrow, but I don't seem to
> > be getting writes or getting inconsistent writes to MRT attatchment
> > points 5 and up. Is this a known issue with G3D? Can anyone confirm
> > having successfully used 5+ render targets with G3D? I'm using the
> > same code in a loop to setup all my attachment points so I don't think
> > I am just doing something silly here.
>
> > My hardware should handle it[1].
>
> > Thanks,
> > Andrew
>
> > 1.
> > GL Renderer: Quadro FX 5800/PCI/SSE2
> > GL Version: 3.2.0
> > Driver version: 8.16.11.9100
>
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