MRT with 5+ texture targets bound

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andyc

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Nov 17, 2009, 2:21:04 PM11/17/09
to G3D Users
Hi,

I really need to look at this some more tomorrow, but I don't seem to
be getting writes or getting inconsistent writes to MRT attatchment
points 5 and up. Is this a known issue with G3D? Can anyone confirm
having successfully used 5+ render targets with G3D? I'm using the
same code in a loop to setup all my attachment points so I don't think
I am just doing something silly here.

My hardware should handle it[1].

Thanks,
Andrew

1.
GL Renderer: Quadro FX 5800/PCI/SSE2
GL Version: 3.2.0
Driver version: 8.16.11.9100

Morgan McGuire

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Nov 17, 2009, 2:25:11 PM11/17/09
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I used 5 draw targets on the ISPM project and it worked fine on GeForce 280 and Quadro FX 5800.

http://graphics.cs.williams.edu/papers/PhotonHPG09/

I think the GBuffer class also uses 5 draw targets.

-m




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andyc

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Nov 18, 2009, 8:43:47 AM11/18/09
to G3D Users
Hi,

thanks for your help. It turns out that I was doing something silly
after all. I can go up to my drivers/gpus max of 8 attachments with
G3D.

On Nov 17, 7:25 pm, Morgan McGuire <morga...@gmail.com> wrote:
> I used 5 draw targets on the ISPM project and it worked fine on GeForce 280
> and Quadro FX 5800.
>
> http://graphics.cs.williams.edu/papers/PhotonHPG09/

I saw you present this at HPG. That presentation is what actually
prompted me to give G3D a try.

BTW, I think it is both good and brave that you have the code up there
for anyone who wants to reproduce your results.

Best,
Andrew

>
> I think the GBuffer class also uses 5 draw targets.
>
> -m
>
> On Tue, Nov 17, 2009 at 2:21 PM, andyc <ah...@btinternet.com> wrote:
> > Hi,
>
> > I really need to look at this some more tomorrow, but I don't seem to
> > be getting writes or getting inconsistent writes to MRT attatchment
> > points 5 and up. Is this a known issue with G3D? Can anyone confirm
> > having successfully used 5+ render targets with G3D? I'm using the
> > same code in a loop to setup all my attachment points so I don't think
> > I am just doing something silly here.
>
> > My hardware should handle it[1].
>
> > Thanks,
> > Andrew
>
> > 1.
> > GL Renderer:    Quadro FX 5800/PCI/SSE2
> > GL Version:     3.2.0
> > Driver version: 8.16.11.9100
>
> > --
>
> > You received this message because you are subscribed to the Google Groups
> > "G3D Users" group.
> > To post to this group, send email to g3d-...@googlegroups.com.
> > To unsubscribe from this group, send email to
> > g3d-users+...@googlegroups.com<g3d-users%2Bunsu...@googlegroups.com>
> > .
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