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I had the same problem and tried to fix it as your suggest. However,
there is another error comes:
Framebuffer Incomplete: Missing draw buffer.
Expression: currentFramebufferComplete (why)
..\GLG3D.lib\source\RenderDevide.cpp : 3086
I am using Windows 7 in Thinkpad X61.
Thanks in advance,
Milestones
On Dec 9, 10:51 am, Morgan McGuire <morga...@gmail.com> wrote:
> You're in luck...I just debugged and fixed that in CVS. It is because your
> GPU doesn't support cube map size queries. The current release doesn't
> contain the fix, however there is an unofficial Windows build at
>
> http://graphics.cs.williams.edu/dropbox/G3D-2009-12-07.zip
>
> that you can use.
>
> -m
>
> Prof. Morgan McGuire
> Computer Science Department
> Williams Collegehttp://cs.williams.edu/~morgan<http://cs.williams.edu/%7Emorgan>
>
> On Wed, Dec 9, 2009 at 3:17 AM, krist <mailtokr...@gmail.com> wrote:
> > Hi,
> > I have build successfully the demo starter program but I'm facing
> > runtime error as below:
>
> > GL_INVALID_ENUM
>
> > Expression: e == GL_NO_ERROR
> > ..\GLG3D.lib\source\GApp.cpp:146
>
> > can anyone know about this problem and it's cause please help me.
>
> > Thanks in advance,
> > ~krist
>
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