(which Film uses). Sorry.
On Mon, Feb 6, 2012 at 12:38 PM, Darshana Umakanth <dars
...@gmail.com> wrote:
> Application Log
> Start: Mon Feb 06 12:16:43 2012
> cwd = C:\G3D\samples\asgn2\data-files
> Warning: using wglCreateContext instead of wglCreateContextAttribsARB;
> OpenGL compatibility profile will not be available.
> Setting video mode
> wglSwapIntervalEXT(0);
> Enabling separate specular lighting.
> Setting initial rendering state.
> Done setting initial state.
> numTextureCoords = 4
> numTextures = 16
> numTextureUnits = 4
> glGet(GL_MAX_TEXTURE_UNITS_ARB) = 8
> glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 16
> Operating System: Windows 6.1 build 7601 Platform 2 S
> Processor Architecture: 4 x 32-bit Intel processor
> GL Vendor: Intel
> GL Renderer: Intel(R) HD Graphics
> GL Version: 2.1.0 - Build 8.15.10.2189
> Driver version: 8.15.10.2189
> GL extensions: "GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D
> GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
> GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
> GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
> GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
> GL_EXT_separate_specular_color GL_ARB_multitexture
> GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
> GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
> GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add
> GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
> GL_NV_blend_square GL_ARB_texture_compression
> GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
> GL_ARB_texture_border_clamp GL_ARB_point_parameters
> GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
> GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
> GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs
> GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle
> GL_ARB_fragment_program GL_EXT_stencil_two_side
> GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
> GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
> GL_ARB_shader_objects GL_ARB_shading_language_100
> GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
> GL_NV_texgen_reflection GL_ARB_point_sprite
> GL_EXT_blend_equation_separate GL_ARB_depth_texture
> GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
> GL_ARB_half_float_pixel GL_ARB_texture_float
> GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object
> GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2
> GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float
> GL_EXT_texture_shared_exponent GL_ARB_texture_rg
> GL_ARB_texture_compression_rgtc GL_NV_conditional_render
> GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB
> GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float
> GL_EXT_transform_feedback GL_EXT_framebuffer_blit
> GL_ARB_vertex_array_object "
> Supported Formats:
> Format Texture RenderBuffer
> L8 Yes No
> L16 Yes No
> L16F Yes No
> L32F Yes No
> A8 Yes No
> A16 Yes No
> A16F Yes No
> A32F Yes No
> LA4 Yes No
> LA8 Yes No
> LA16 Yes No
> LA16F Yes No
> LA32F Yes No
> RGB5 Yes Yes
> RGB5A1 Yes Yes
> RGB8 Yes Yes
> RGB10 Yes Yes
> RGB10A2 Yes Yes
> RGB16 Yes Yes
> RGB32F Yes Yes
> R11G11B10F Yes Yes
> RGB9E10F Yes No
> RGB8I No No
> RGB8UI No No
> BGR8 Yes Yes
> R8 Yes Yes
> RG8 Yes Yes
> RG8I No No
> RG8UI No No
> R16F No Yes
> RG16F Yes Yes
> RGBA8 Yes Yes
> RGBA16 Yes Yes
> RGBA16F Yes Yes
> RGBA32F Yes Yes
> RGBA32UI No No
> YUV420_PLANAR No No
> YUV422 No No
> YUV444 No No
> RGB_DXT1 Yes No
> RGBA_DXT1 Yes No
> RGBA_DXT3 Yes No
> RGBA_DXT5 Yes No
> SRGB8 Yes Yes
> SRGBA8 Yes Yes
> SL8 Yes No
> SLA8 Yes No
> SRGB_DXT1 Yes No
> SRGBA_DXT1 Yes No
> SRGBA_DXT3 Yes No
> SRGBA_DXT5 Yes No
> DEPTH16 Yes Yes
> DEPTH24 Yes Yes
> DEPTH32 Yes Yes
> DEPTH32F Yes Yes
> STENCIL1 No Yes
> STENCIL4 No Yes
> STENCIL8 No Yes
> STENCIL16 No Yes
> DEPTH24_STENCIL8 No No
> Capability Minimum Desired Received Ok?
> -------------------------------------------------
> * RENDER DEVICE
> Depth 16 bits 24 bits 24 bits ok
> Stencil 8 bits 8 bits 8 bits ok
> Alpha 8 bits ok
> Red 8 bits ok
> Green 8 bits ok
> Blue 8 bits ok
> FSAA 0 0 ok
> Width 960 pixels ok
> Height 600 pixels ok
> Mode Windowed ok
> This driver will NOT support G3D 9.00:
> GLSL version 3.30 NO (GLSL version on this driver is
> 1.20)
> OpenGL version on this driver is
> 2.1
> GL_EXT_stencil_two_side yes
> GL_ARB_depth_clamp NO - Required for G3D 9.0!
> GL_ARB_texture_non_power_of_two yes
> GL_ARB_texture_float yes
> GL_ARB_geometry_shader4 NO - Required for G3D 9.0!
> GL_ARB_sync NO - Required for G3D 9.0!
> GL_ARB_draw_buffers_blend NO - Required for G3D 9.0!
> GL_EXT_framebuffer_blit yes
> WGL_ARB_create_context NO - Required for G3D 9.0!
> GL_ARB_vertex_array_object yes
> GL_ARB_instanced_arrays NO - Required for G3D 9.0!
> GL_ARB_shader_objects yes
> GL_ARB_shading_language_100 yes
> GL_ARB_map_buffer_range NO - Required for G3D 9.0!
> GL_EXT_texture_integer NO - Required for G3D 9.0!
> GL_ARB_texture_rg yes
> GL_ARB_seamless_cube_map (NO - Recommended but not
> required.)
> GL_ARB_sample_shading NO - Required for G3D 9.0!
> Done initializing RenderDevice.
> Network StartupStarting WinSock networking.
> Network:
> Status: WinSock 2.0
> Loaded winsock specification version 1630257 (2 is the highest
> available)
> 514 sockets available
> Largest UDP datagram packet size is 0 bytes
> System {
> App {
> Name = "C:\\G3D\\samples\\asgn2\\Debug\\starter.exe"
> cwd = "C:\\G3D\\samples\\asgn2\\data-files"
> }
> OS {
> Name = "Windows 6.1 build 7601 Platform 2 S"
> }
> CPU {
> Vendor = "GenuineIntel"
> Architecture = "4 x 32-bit Intel processor"
> hasCPUID = Yes
> hasMMX = Yes
> hasSSE = Yes
> hasSSE2 = Yes
> hasSSE3 = Yes
> has3DNow = No
> hasRDTSC = Yes
> numCores = 4
> }
> G3D {
> Link version = 90003
> Compile version = "G3D 9.00 beta 3"
> G3D9DATA = "C:\\G3D\\data"
> }
> GPU {
> Chipset = "Intel(R) HD Graphics"
> Vendor = "Intel"
> Driver = "8.15.10.2189"
> OpenGL version = "2.1.0 - Build 8.15.10.2189"
> Textures = 16
> Texture coordinates = 8
> Texture units = 8
> GL_MAX_TEXTURE_SIZE = 4096
> GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2048
> GL_MAX_COLOR_ATTACHMENTS = 8
> }
> Window {
> API = "Win32"
> Version = "1.1"
> In focus = Yes
> Centered = Yes
> Framed = Yes
> Visible = Yes
> Resizable = No
> Full screen = No
> Top = 70
>
...