Hi,
the API that is used in F# WebSnippets and in MonoDevelop IDE is some internal functionality from FSharp.Compiler.dll (which is already open-sourced). The reason why the plugin still uses internal API (via Reflection) is to make it work with a standard installation, but it could equally use a modified version of F# sources (with the required API made public).
The DLLs that you mentioned are F# integration for Visual Studio. Open-sourcing these would be nice (as the community could extend the Visual Studio integration for F#), but it is not needed for MonoDevelop or other cool projects. (It would be nice as a reference.)
I think some documentation for the services exposed by the F# compiler (that I’m using) would be invaluable though.
Tomas
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