Account Options

  1. Sign in
The old Google Groups will be going away soon.
Switch to the new Google Groups.
Google Groups Home
« Groups Home
Group info
Active older topics
1 new of 1 - Dec 31 2004
1 new of 1 - Dec 26 2004
3 new of 3 - Dec 20 2004
1 new of 1 - Dec 15 2004
1 new of 1 - Dec 12 2004
Discussions
View:  Topic list, Topic summary Topics 1 - 10 of 16  Older »

You cannot post messages because only members can post, and you are not currently a member.
Description: This group is for discussion of the Freyja 3d Modeler.  
http://icculus.org/freyja
 

Hey now... 
  Time to get rid of all these spammers... I might finally have some announcements soon. Taking over control of the email list.
By MongooseIchiban@gmail.com  - Dec 17 2009 - 1 new of 1 message    

NAD exporter 
  was wondering about the status of development of this feature?
By Paladin  - Feb 28 2008 - 2 new of 2 messages    

manual 
  hey, any manual for begginers? salud, Lou
By lou81  - Apr 10 2007 - 3 new of 3 messages    

It's been a while now. 
  I'm kicking the list back off it seems after a year or so. The fourms turned out better than expected, but for some things an email list is superior. Freyja is a low volume kind of project. I think that a single list for bugs and developer chatter should be fine. Start tossing the bugs at me. =)... more »
By MongooseIchiban@gmail.com  - Mar 12 2007 - 1 new of 1 message    

New web forum 
  [link] That is our new web forum for freyja, and it's working out a lot better than the google group. Go there for the latest info and discussion. This is more like a mailing list. =) There was a new binary and source development snapshot release 20050408, so please visit our new forums and discuss it!... more »
By mongo...@icculus.org  - Apr 9 2005 - 1 new of 1 message    

Freyja svn ( NeoUmbra ) updates 
  Some new features are now in svn: extrude face, per mesh tesselation, per mesh uv mapping and more. Please test these out and bring in more suggestions. I'm still working on Cg shaders and a unified material system AND the skeletal animator and keyframing. However it turns out more work keeps popping up in mesh editor. I could be adding splines based... more »
By mongo...@icculus.org  - Apr 4 2005 - 1 new of 1 message    

Hey 
  Freyja development has been slow as late. I've been working on dbus support and python garbage for a bit. Freyja may simply move to the dbus model as a service and the modeler can just be a client on some platforms. This assumes dbus matures faster on OS X haha. Anyway I think I'll finish up free editing and hack on the animator some more,... more »
By mongo...@icculus.org  - Mar 10 2005 - 1 new of 1 message    

New export ABI, milkshape and obj export back 
  FreyjaPluginABI updated with *much nicer export ABI. Obj and Milkshape plugins export support added using new ABI. For temporary use use "filename.milkshape" to export to milkshape. Also the plugin currently isn't tested for import back into milkshape.
By mongo...@icculus.org  - Jan 6 2005 - 1 new of 1 message    

Freyja Chimera Release 20050103 
  New source tarball and debian binaries released. New requested features and many bug fixes. I fixed that damn vertex list bug in the 20041225 release, the ja model native import/export, and a lot of other minor ones. Their are some new plugins since then for morrowind and the SIMS at varing levels of... more »
By mongo...@icculus.org  - Jan 4 2005 - 1 new of 1 message    

New tools build; morrowind and quake3 plugin updates 
  As you may have <a href="[link]">seen</a> morrowind NIF4 models import to freyja now. I've also provided a tool to extract data from BSA pak files. Just make tools install-tools in libfreyja/, and use the bsa utility. bsa Morrowind.BSA It has a cheesy shell like vfs interface. Commands are cd, ls, x,... more »
By mongo...@icculus.org  - Jan 3 2005 - 1 new of 1 message    

1 - 10 of 16   « Newer | Older »

XML       Send email to this group: freyja_modeler@googlegroups.com