On Mon, Oct 22, 2012 at 12:31 AM, Stephan Gerhard <uni.designer...@gmail.com
> Great to see that you guys are making progress on fos.
> Thank you.
> The reason why Region is (was) called Region is that all it does is
> defining a local coordinate
> system in the world coordinate system, and have the associated actors be
> expressed in this system.
Well this is easy to change back later. But the term region doesn't really
help even for the coordinate systems as you first create a Window and then
a Region and people don't really know if this region is in the window or
the 3D world. In addition, there is nearly no documentation on this part of
code something that needs to change soon.
> Scene would be more apt for the World-class I guess, but either way it's
> fine. Make sure that the
> examples reflect the refactoring ;)
> Yes, all examples reflect the change. I think it makes much sense to say
that there are many scenes in the world and that each one of them has each
own coordinate system.