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Colin Holgate  
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 More options Aug 3 2012, 11:45 am
From: Colin Holgate <co...@verizon.net>
Date: Fri, 03 Aug 2012 11:45:15 -0400
Local: Fri, Aug 3 2012 11:45 am
Subject: Starling next week
We'll do a proper meeting notice early next week, but just to give anyone who needs more notice a chance to decide to come, I suggested that we do Starling at the next meeting. I'm using it full time on a new game, and having quite an entertaining time using it! I should be able to give it a good showing at the meeting.

 
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Adam Spector  
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 More options Aug 3 2012, 4:11 pm
From: Adam Spector <aspector...@gmail.com>
Date: Fri, 3 Aug 2012 16:11:32 -0400
Local: Fri, Aug 3 2012 4:11 pm
Subject: Re: [FlashCodersNY] Starling next week
sweeeeeeeeeet! been watching these tutorials
http://www.hsharma.com/tutorials/ which have been super helpful for
anyone who wants to get up to speed.
This is a great step forward for all flash devs who want to get into
the mobile game.


 
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Jad Mintun  
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 More options Aug 3 2012, 4:57 pm
From: Jad Mintun <jadmin...@gmail.com>
Date: Fri, 3 Aug 2012 16:57:17 -0400
Local: Fri, Aug 3 2012 4:57 pm
Subject: Re: [FlashCodersNY] Starling next week

Really looking forward to it, Colin.
Been messing around with Starling and it seems great so far.


 
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Marcelo Duende  
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 More options Aug 3 2012, 5:14 pm
From: Marcelo Duende <marcelo.due...@gmail.com>
Date: Fri, 3 Aug 2012 14:14:17 -0700
Local: Fri, Aug 3 2012 5:14 pm
Subject: Re: [FlashCodersNY] Starling next week

Starling is fucking sick! I said it here before, I am building a mobile
game based on starling + robotlegs and it is just awesome.

On Fri, Aug 3, 2012 at 1:57 PM, Jad Mintun <jadmin...@gmail.com> wrote:
> Really looking forward to it, Colin.
> Been messing around with Starling and it seems great so far.

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Marcelo Duende
Creative Developer
marceloduende.com


 
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Colin Holgate  
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 More options Aug 3 2012, 5:14 pm
From: Colin Holgate <co...@verizon.net>
Date: Fri, 03 Aug 2012 17:14:51 -0400
Local: Fri, Aug 3 2012 5:14 pm
Subject: Re: [FlashCodersNY] Starling next week

Those look useful, but as with Lee's demos, and most other Starling resources out there, it's geared towards Flash Builder development, and on a stage that is set to NO_SCALE. That  makes things harder in a couple of ways. Aside from whether you're familiar with Flash Builder or not (and I'm not), it can mean that you have to do everything in Starling, or at least fight with it a little in order to use regular Flash elements. The NO_SCALE part means having to lay everything out in code, or having to have a different FLA or source file for each screen size device you want it to work on.

I'm doing my stuff in Flash Pro, mixing and matching ordinary timeline elements (without any performance penalty), and I'm using NO_BORDER. Doing that means my single FLA can work on all devices out there.

On Aug 3, 2012, at 4:11 PM, Adam Spector <aspector...@gmail.com> wrote:


 
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Ali Tan Ucer  
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 More options Aug 3 2012, 7:10 pm
From: Ali Tan Ucer <alitanu...@gmail.com>
Date: Fri, 3 Aug 2012 19:10:03 -0400
Local: Fri, Aug 3 2012 7:10 pm
Subject: Re: [FlashCodersNY] Starling next week

This is great. I also love Starling. I will be there for sure. I did some
tests with Starling and Box2d (Alchemy) for ipad and it works great.
Cant wait to see your results.


 
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Marcelo Duende  
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 More options Aug 3 2012, 7:17 pm
From: Marcelo Duende <marcelo.due...@gmail.com>
Date: Fri, 3 Aug 2012 16:17:22 -0700
Local: Fri, Aug 3 2012 7:17 pm
Subject: Re: [FlashCodersNY] Starling next week

I was thinking if adobe will release the workers to mobile (only available
to flash player and desktop now) before I launch this thing. But I was
wondering... The best way to use a worker would be in a separate swf, which
will give me problems when apple put their dirty hands to test my app.
Anyone has any clue about having more than one swf? Does flash compile all
the swfs into only one thing for mobile?

I should create a topic for that, maybe.

On Fri, Aug 3, 2012 at 4:10 PM, Ali Tan Ucer <alitanu...@gmail.com> wrote:

--
Regards

Marcelo Duende
Creative Developer
marceloduende.com


 
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Ali Tan Ucer  
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 More options Aug 3 2012, 7:38 pm
From: Ali Tan Ucer <alitanu...@gmail.com>
Date: Fri, 3 Aug 2012 19:38:39 -0400
Local: Fri, Aug 3 2012 7:38 pm
Subject: Re: [FlashCodersNY] Starling next week

Great point. Everyone is questioning that now. I guess they will have a
different model when you compile to ipa, since Apple is not allowing a
runtime or anything like that. It should be a compiled code.

On Fri, Aug 3, 2012 at 7:17 PM, Marcelo Duende <marcelo.due...@gmail.com>wrote:


 
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Marcelo Duende  
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 More options Aug 3 2012, 7:40 pm
From: Marcelo Duende <marcelo.due...@gmail.com>
Date: Fri, 3 Aug 2012 16:40:31 -0700
Local: Fri, Aug 3 2012 7:40 pm
Subject: Re: [FlashCodersNY] Starling next week

I know that I can reload the bytes I need on the main swf and run the
worker, but it's not maintainable and not useable as well.

We'll see pretty soon this question coming about.

On Fri, Aug 3, 2012 at 4:38 PM, Ali Tan Ucer <alitanu...@gmail.com> wrote:

--
Regards

Marcelo Duende
Creative Developer
marceloduende.com


 
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Jad Mintun  
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 More options Aug 9 2012, 10:32 am
From: Jad Mintun <jadmin...@gmail.com>
Date: Thu, 9 Aug 2012 10:32:58 -0400
Local: Thurs, Aug 9 2012 10:32 am
Subject: Re: [FlashCodersNY] Starling next week

Colin, really enjoyed your presentation last night.
Your technique for getting Starling to show content fullscreen on devices
regardless of aspect ratio is clever.
What would you think about (after you get your app out the door), sending
around a little email tutorial with some more details on your solution to
that issue?

Also re: Starling, last month, Lee Brimelow came out with a training course
on lynda.com. In it, he goes over managing states, using TexturePacker for
creating your sprite sheets, various tools for particle effects, collision
detection, implementing the destroy method, sound effects, and other
things.
http://www.lynda.com/Flash-tutorials/Building-Flash-Games-Starling/98...


 
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Ali Tan Ucer  
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 More options Aug 9 2012, 10:37 am
From: Ali Tan Ucer <alitanu...@gmail.com>
Date: Thu, 9 Aug 2012 10:37:58 -0400
Local: Thurs, Aug 9 2012 10:37 am
Subject: Re: [FlashCodersNY] Starling next week

Yes.. Colin.. thank you for the presentation.
The fact that you were using Flash IDE as your level editor is impressive :)
It gave me an idea to develop/ extend flash with jsfl to automate some
things... great!!

Also, thank you Jad for the link.

Ali


 
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Colin Holgate  
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 More options Aug 9 2012, 11:04 am
From: Colin Holgate <co...@verizon.net>
Date: Thu, 09 Aug 2012 11:04:58 -0400
Local: Thurs, Aug 9 2012 11:04 am
Subject: Re: [FlashCodersNY] Starling next week
Lee has switched over to using Flash Builder, so it takes a little bit of adapting to get his demo to work in Flash Pro. Not much though. Also, his recordings predate CS6, and the spritesheet features in CS6 are pretty good. I didn't show this last night, but you can select a bunch of movie clips on the stage and it can make a single spritesheet out of all of them at once.

 
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