With the program below I get the collada C.dae image with the proper
skin from C.png. No problems. No additional materials added. See the
link I mentioned before.
Since FLARManager is supposed to have some advantages in smoothness,
etc. I want to re-write the program using FLARManager
as I posted in the original post.
But, now I don't get the skin on the image, Only the wireframe.
The image is a simple 3D letter made in Blender.
I'm trying to figure out why and how to solve it.
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package
{
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.media.Camera;
import flash.media.Video;
import flash.utils.ByteArray;
import org.libspark.flartoolkit.core.FLARCode;
import org.libspark.flartoolkit.core.param.FLARParam;
import
org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
import org.libspark.flartoolkit.detector.FLARSingleMarkerDetector;
import org.libspark.flartoolkit.support.pv3d.FLARBaseNode;
import org.libspark.flartoolkit.support.pv3d.FLARCamera3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.parsers.Collada;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
[SWF(width="640", height="480", frameRate="15",
backgroundColor="#FF0000")]
public class clrlar extends Sprite
{
[Embed(source="clrl.pat", mimeType="application/octet-stream")]
private var pattern:Class;
[Embed(source="camera_para.dat", mimeType="application/octet-
stream")]
private var params:Class;
private var fparams:FLARParam;
private var mpattern:FLARCode;
private var vid:Video;
private var cam:Camera;
private var bmd:BitmapData;
private var raster:FLARRgbRaster_BitmapData;
private var detector:FLARSingleMarkerDetector;
private var scene:Scene3D;
private var camera:FLARCamera3D;
private var container:FLARBaseNode;
private var vp:Viewport3D;
private var bre:BasicRenderEngine;
private var trans:FLARTransMatResult;
private var collada:Collada;
public function clrlar()
{
setupFLAR();
setupCamera();
setupBitmap();
setupPV3D();
addEventListener(Event.ENTER_FRAME, loop);
}
private function setupFLAR():void
{
fparams = new FLARParam();
fparams.loadARParam(new params() as ByteArray);
mpattern = new FLARCode(16, 16);
mpattern.loadARPatt(new pattern());
}
private function setupCamera():void
{
vid = new Video(640, 480);
cam = Camera.getCamera();
cam.setMode(640, 480, 30);
vid.attachCamera(cam);
addChild(vid);
}
private function setupBitmap():void
{
bmd = new BitmapData(640, 480);
bmd.draw(vid);
raster = new FLARRgbRaster_BitmapData(bmd);
detector = new FLARSingleMarkerDetector(fparams, mpattern, 80);
}
private function setupPV3D():void
{
scene = new Scene3D();
camera = new FLARCamera3D(fparams);
container = new FLARBaseNode();
scene.addChild(container);
var pl:PointLight3D = new PointLight3D();
pl.x = 1000;
pl.y = 1000;
pl.z = -1000;
var collada:Collada = new Collada("c.dae");
collada.x = 20; // -160 brings it down to center of pattern (scale
= 1)
collada.y = -60; //+100 moves to right to edge of paper
collada.z = 10; // +100 bring it closer - size of paper at +100
collada.rotationX = 180; // CW in left-right axis
collada.rotationY = -90; // CCW in vertical axis
collada.rotationZ = 90; // CW in front-back axis
collada.scale = 0.2;
container.addChild(collada);
bre = new BasicRenderEngine();
trans = new FLARTransMatResult();
vp = new Viewport3D();
addChild(vp);
}
private function loop(e:Event):void
{
bmd.draw(vid);
try
{
if(detector.detectMarkerLite(raster, 80) && detector.getConfidence
() > 0.5)
{
detector.getTransformMatrix(trans);
container.setTransformMatrix(trans);
bre.renderScene(scene, camera, vp);
}
}
catch(e:Error){}
}
}
}
Thanks.
-cl
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