FLARToolKit for creating a maze

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rocketmcm

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Oct 28, 2009, 6:07:28 PM10/28/09
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Hello everyone.

There my seen like a lot of excess fat to this question/discussion but
the underlying question lies solely with the FLARToolKit.

Little background:
Final year multimedia computing student
Looking to create some AR using the FLARToolKit (and probably
Papervision 3D) for my final university piece.
Beginners/Intermediate knowledge of actionscript 3
0 experience of using of Flex
0 experience of using of Papervision 3D
0 experience of using of FLARToolKit
Have exhausted every website, link, video and conference presentation
I have found on the subject

Idea:
Create a maze 'game' similar this http://www.youtube.com/watch?v=yt0URMfNBj0
From the reading I have done in the past week and a half I gather that
I would need to be able to get the coordinates from the camera (i have
seen makc post on coordinates) use these to detect which way the ball
if any should be moving and at which speed obviously there would more
mathematics to this but I hope I have the gist. Correct me if I am
wrong.

Dilemma:
My Supervisor at university wants *proof that what I am doing is
possible technically, and feasible for me to do considering the time
scale and my current knowledge.
I cant find any information to this respect.

So my question is two fold,
1. Is this possible with the FLARToolKit
2. Can you provide any links/books/articles that may assist in
attaining relevant proof

I have seen a name or two that keep popping up when I have been
reading and listening so hope I have came to the right place. Look
forward to hearing back from you. Thanks

*Preferably from established and respectable/accountable sources such
as university research papers etc. Altough I am pretty sure after
looking I will be able to find nothing like it. The nearest thing
acceptable is information gleamed from what you may call 'experts in
the field' or researchers.

eric socolofsky

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Oct 29, 2009, 12:17:53 AM10/29/09
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sure sure, it's definitely possible. would not be too difficult
technically (tho it may take some time).

here's something kinda similar done with FLARToolkit/Manager:
http://www.aetv.com/5-lives-of-criss-angel/5-lives-augmented-reality/

your supervisor should be more supportive and less of a skeptic. if
you have 0 knowledge of FLARToolkit / AR, then s/he must have -1.
therefore, it's your job to educate your supervisor :)

chances are, the project you linked to uses something like ARToolkit.
you should contact the developer of that project to find out what tech
s/he used. if it is indeed ARToolkit, that's all the proof you need
right there -- FLARToolkit is a port of ARToolkit, and functions more
or less exactly the same (if a bit slower). there are plenty of
examples of ARToolkit that can do something similar, and it's also
developed by and well-respected by the academic community.

the biggest question here is not if it's possible, but *when* -- it
will take you a bit of time to get ramped up on the various
technologies you'd need to make this a reality. if i may so humbly
suggest FLARManager, it will get you started much quicker than digging
through FLARToolkit.

hope that helps.
-eric

rocketmcm

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Oct 29, 2009, 1:47:50 PM10/29/09
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Thanks for your reply eric I will be tackling some demo and tutorials
very soon (I have got soo much on at the minute) and will definitely
be using FLARManager for getting started.

Perhaps I put my supervisor in some rather poor light. He is a very
busy man and I get quite excited very easy, its not just to put his
head at rest but this project will have to written up with a 50+ page
report documenting my research, development cycle and evaluation. At
the moment I am finding it pretty hard to come by something which the
university would deem suitable. There are plenty of augmented/mixed
reality papers out there though so I may have to reference material
that just does not directly talk about the ARToolKit/ FLARToolKit.

I am very very keen to develop this using the FLARToolKIT to avoid C
and C++ coding.

I have to take some things in and make a serious decision whether or
not It is feasible for me to do this. The application and
documentation must be submitted by april and I have a lot of other
modules and work to being working on as well.... Daunting.

Thanks again, but I really doubt this will be the last you will hear
of me. :)
> > Create a maze 'game' similar thishttp://www.youtube.com/watch?v=yt0URMfNBj0

Makc

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Oct 30, 2009, 3:42:18 AM10/30/09
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yo, I have done something like that,
http://www.youtube.com/watch?v=ZjSHjLnrukk it took some days to get it
right, and you have plenty of time, but it may not be worth of it if
AR doesnt make your supervisor happy.

rocketmcm

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Nov 7, 2009, 9:00:30 PM11/7/09
to FLARToolKit userz
makc I saw your alternativa demo just before my original post here. I
am guessing that the model is created in alternativa with no .dae
imported would I be right? Or am I missing something here? Is it
neccessary to only use the 3D library when building interactive AR or
can you use COLLADA models as well. I am trying to get this all
straight in my head and it is hard to find best practices etc out
there. I hope I am putting myself across correctly here.

Do you or anyone else for that matter know if there has been any
official tests done considering the best 3D library to use?



On Oct 30, 7:42 am, Makc <makc.the.gr...@gmail.com> wrote:
> yo, I have done something like that,http://www.youtube.com/watch?v=ZjSHjLnrukkit took some days to get it

eric socolofsky

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Nov 7, 2009, 10:18:13 PM11/7/09
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i doubt there is a "best" library, it depends on what features you
need, your style of development, etc. no?
that said, i have no suggestion, except to say that from what little
i've used of the available options, Away3D has the best-designed
syntax. IMHO.

Makc

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Nov 8, 2009, 5:16:53 AM11/8/09
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On Sun, Nov 8, 2009 at 5:18 AM, eric socolofsky <er...@transmote.com> wrote:
>
> i doubt there is a "best" library, it depends on what features you need,
> your style of development, etc.  no?
> that said, i have no suggestion, except to say that from what little i've
> used of the available options, Away3D has the best-designed syntax.  IMHO.

not sure about syntax but away3d is now the best choice of all
open-source engines for other reasons.

as for alternativa3d, I used it because there were available sources
for maze game. in practice, such combination imposes $3K licensing
costs (for engine + flartoolkit) so you can't really sell it :(

rocketmcm

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Nov 8, 2009, 9:33:31 PM11/8/09
to FLARToolKit userz
makc can I ask you to expand on the other reasons which you think
makes Away 3D a better choice?

I can not have much of an opinion but have a clean slate to learn
from. papervision was the first one to come to mind so maybe I was too
assuming in my thoughts, Away 3D does seem to be the weapon of
choice ...

On Nov 8, 10:16 am, Makc <makc.the.gr...@gmail.com> wrote:

Makc

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Nov 9, 2009, 4:45:57 AM11/9/09
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On Mon, Nov 9, 2009 at 4:33 AM, rocketmcm <ricky_m...@yahoo.co.uk> wrote:
>
> makc can I ask you to expand on the other reasons which you think
> makes Away 3D a better choice?

basically they have the ball atm.

since ralph left papervision and took paperx with him, papervision
team is left many months behind away progress. at the same time, away
have seen several boosts over last months (new features and new team
members). it is not only one man opinion, anyone who's subscribed to
both mailing lists can see 5 to 10 times more new emails in away
mailing list right now.

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